Difference between revisions of "Category:Citadel Arcadia"

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''The Grand Citadel, composed entirely of glass, diamond and crystal,<br>
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{{Arcadia}}
''stands in the center of the Arcadian Plane. It is the seat of power<br>
 
''of the High King of the Fae. His subjects regard the Citadel as the<br>
 
''single most beautiful construct in reality.<br>
 
  
''Midgaardian visitors should regard it as a very pretty place to die.<br>''
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''The Grand Citadel, composed entirely of glass, diamond and crystal, stands in the center of the [[:Category:Arcadia|Arcadian Plan]]e. It is the seat of power of the [[High King Adrial|High King of the Fae]]. His subjects regard the Citadel as the single most beautiful construct in reality.''
  
This area is okay exp for a smallish group. Note that many mobs here wield weapons, and some use those annoying stunning [[Lightning Bolts]], so having a psi/shf/mon in the group is a huge plus.
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''Midgaardian visitors should regard it as a very pretty place to die.''
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'''Builder:''' Dev
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== Directions ==
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From [[:Category:Astral|Astral]] shift: 3d (puts you in the first circle)<br>
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From [[:Category:Arcadia|Arcadia]] shift: portal to fae gate guard, or if you wish to walk go ''all'' n.
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== Connections ==
  
Most people that go here are seeking out gear, particularly the [[Ruling Glyph]].  Here are some instructions for how to do a citadel gear run:
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The beginning of this area connects to [[:Category:Fantasy Forest|Fantasy Forest]]
  
Note that you need a rogue with lockpicks in the group.  If you don't have one you can start at the [[Fae Gate Guard]] (portable mob in [[:Category:Arcadia|Arcadia]]) and try collecting keys, but this will make the run take '''much''' longer.
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== Navigation ==
  
Shift to [[:Category:Astral Plane|Astral]] and go 2d to reach the Golems room.  There are 9 golems here.  They don't hit particularly hard, but their damage can add up.  If you have a sor/wzd that's feeling brave, this is a great room to flash.  After you kill the Golems go down, but realize that this will cause you to leave the [[:Category:Astral Plane|Astral Plane]] and enter [[:Category:Arcadia|Arcadia]].  So be careful not to leave any weapons/groupies/corpses behind in the golem room.
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The lowest level of this area is a hedge maze with ixupis and fae guards.
  
Once you've entered astral via the Rainbow Bridge, go w,s.  Here the rogue will need to pick up.  From here the Citadel is a mostly linear path to the top (where the [[High King Adrial]] and the [[Ruling Glyph]] are.  Along this path, whenever you scan and see a clump of [[Glass Dragon]]s or [[Glass Elemental]]s, tell the rogue in the group to pick up.
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The 1st circle has some fae nobility mobs that are relatively large for the area.
  
Despite the linearity of this area, there are still a few important decisions you have to make along the way:
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Beyond that the area is a mostly linear climb to the top.  See [[:Category:Gear In Citadel Arcadia|Gear In Citadel Arcadia]] for more information.
  
At the fork on the 2nd circle south will take you to [[Finn]], who holds the [[Mantle Of Honor]] and [[Finn's Crossbow]].
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== Adventuring ==
  
At the fork on the 3rd circle west will take you to the advisorsThe [[Southern Advisor]] has the [[Invasion Plans]] (ticket for [[Inferno Stone|istone]] run).  On scan he shows up as having a square jaw and two longswords.  The [[Northern Advisor]] has the [[Book Of Force Field]] (wzd spellbook).
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If you plan on climbing the tower, it's probably a good idea to bring a rogue with lockpicksIt is possible to hunt down all the keys you need, but picking the locks will make your climb go much faster.
  
At the fork on the 4th circle north will take you to the harem.  From there [[Manon Of The Spring]] is 2e.  She loads with the [[Cape Of Angel Feathers]] and the [[Ruby Dagger]].  Note that citadel is an area with mostly good-aligned mobs, so unless you have a priest to cast [[Absolve]], you should visit [[Manon Of The Spring|Manon]], or at least a few of her swains, to keep your gear from zapping off.
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This area is okay exp for a smallish group.  Note that many mobs here wield weapons, and some use those annoying stunning [[Lightning Bolts]], so having a psi/shf/mon in the group is a huge plus.
  
You'll know you're there when you scan and you see 7 bodyguards all in a room.  That's where the [[High King Adrial]] is, but he's lvl 200 and invis, so you won't see him on scan.  In this room 1d of [[Adrial]] you'll also see some [[Glass Dragon]]s on scan.  These are the only mobs in the area that load with the 1st tier [[Cloud Of Dancing Shards]].  [[High King Adrial|Adrial]] is a high level mob, and he wields, so he hits pretty hard. Note that his bodyguards are all pretty weak.  You can't camp the glyph because [[High King Adrial|Adrial]] doesn't repop normally with the rest of the roomOnce you get the glyph you can go down to reach a [[Homeshift]]able room.  
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Most people that go here are seeking out gear, particularly the [[Ruling Glyph]].  For instructions for how to do a citadel gear run, see [[:Category:Gear In Citadel Arcadia]].
  
 
[[Category:Lord Areas]]
 
[[Category:Lord Areas]]
[[Category:Areas In Arcadia]]
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[[Category:Arcadia]]

Latest revision as of 11:16, 25 November 2011

Airscape (Gear)
Arcadia (Gear)
Astral (Gear)
Firerealm (Gear)
Karnath (Gear)
Kzinti Homeworld (Gear)
Midgaardia (Gear)
Noctopia (Gear)
Nowhere (Gear)
Outland (Gear)
Tarterus (Gear)
Thorngate (Gear)
Water (Gear)
World Of Stone (Gear)
Areas in Arcadia
Citadel Arcadia (Gear)
Dark Fae Tower (Gear)
Fantasy Forest (Gear)


The Grand Citadel, composed entirely of glass, diamond and crystal, stands in the center of the Arcadian Plane. It is the seat of power of the High King of the Fae. His subjects regard the Citadel as the single most beautiful construct in reality.

Midgaardian visitors should regard it as a very pretty place to die.

Builder: Dev

Directions

From Astral shift: 3d (puts you in the first circle)
From Arcadia shift: portal to fae gate guard, or if you wish to walk go all n.

Connections

The beginning of this area connects to Fantasy Forest

Navigation

The lowest level of this area is a hedge maze with ixupis and fae guards.

The 1st circle has some fae nobility mobs that are relatively large for the area.

Beyond that the area is a mostly linear climb to the top. See Gear In Citadel Arcadia for more information.

Adventuring

If you plan on climbing the tower, it's probably a good idea to bring a rogue with lockpicks. It is possible to hunt down all the keys you need, but picking the locks will make your climb go much faster.

This area is okay exp for a smallish group. Note that many mobs here wield weapons, and some use those annoying stunning Lightning Bolts, so having a psi/shf/mon in the group is a huge plus.

Most people that go here are seeking out gear, particularly the Ruling Glyph. For instructions for how to do a citadel gear run, see Category:Gear In Citadel Arcadia.

Subcategories

This category has only the following subcategory.