Difference between revisions of "Category:Gear In Dark Pyramid"
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− | Suggested Group Size: 30, but once you're comfortable with the run you can get away with less | + | {{Karnath}} |
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+ | Also known as crown. Suggested Group Size: 30, but once you're comfortable with the run you can get away with less. Can be a 2 spell-up run (with a regen before Aziz-Ra on the second floor and a 2nd regen at the top of the pinnacle before Spirit) | ||
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− | <p>You first need to get a key ([[Carved And Polished Diamond]]) from [[Sellah The Survivor]], who is | + | <p>You first need to get a key ([[Carved And Polished Diamond]]) from [[Sellah The Survivor]], who is n, w, w from shift. Then lead the group due east toward the [[:Category:Crimson Glacier|Crimson Glacier]].</p> |
<p> | <p> | ||
− | Crimson Glacier: u n d | + | Crimson Glacier: u n d 3n u —<br> |
All nospell. Tcho-Tchos only mobs. It's nice if casters have sanc/heal brandies in case you get stuck here for a while</p> | All nospell. Tcho-Tchos only mobs. It's nice if casters have sanc/heal brandies in case you get stuck here for a while</p> | ||
<p>First Floor: n w 3n e s, or n e 3n w s —<br> | <p>First Floor: n w 3n e s, or n e 3n w s —<br> | ||
− | Mid-high sized mobs, almost all armed. Dense mob concentration, but the final room is semi-safe.</p> | + | Mid-high sized mobs, almost all armed. Dense mob concentration, but the final room is semi-safe. Note that the second to last room is [[lloydable]].</p> |
<p>Second Floor: 3x3 square (goal is far south, entrance is far north) —<br> | <p>Second Floor: 3x3 square (goal is far south, entrance is far north) —<br> | ||
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<p>The [[Spirit of Aziz-Ra]], a [[Half-Formed Demon]], the [[Many Faces of Evil]], and the [[Left Hand of Darkness]] await 2n from the first room. Occasionally one of the mobs in this room casts mass fear, which does wonders to mess up a tank chain. Left Hand is an illusionist and holds the [[Glimmer Of Hellfire]]. Spirit of Aziz-Ra is a battlemage that has the [[Jeweled Crown Of Aziz-Ra|crown]] and [[Netherworld Dagger]] (18/18). The safest room to camp is 2s from gear</p> | <p>The [[Spirit of Aziz-Ra]], a [[Half-Formed Demon]], the [[Many Faces of Evil]], and the [[Left Hand of Darkness]] await 2n from the first room. Occasionally one of the mobs in this room casts mass fear, which does wonders to mess up a tank chain. Left Hand is an illusionist and holds the [[Glimmer Of Hellfire]]. Spirit of Aziz-Ra is a battlemage that has the [[Jeweled Crown Of Aziz-Ra|crown]] and [[Netherworld Dagger]] (18/18). The safest room to camp is 2s from gear</p> | ||
[[Category:Dark Pyramid]] | [[Category:Dark Pyramid]] | ||
+ | [[Category:Gear In Karnath]] |
Latest revision as of 20:40, 24 May 2023
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Also known as crown. Suggested Group Size: 30, but once you're comfortable with the run you can get away with less. Can be a 2 spell-up run (with a regen before Aziz-Ra on the second floor and a 2nd regen at the top of the pinnacle before Spirit)
You first need to get a key (Carved And Polished Diamond) from Sellah The Survivor, who is n, w, w from shift. Then lead the group due east toward the Crimson Glacier.
Crimson Glacier: u n d 3n u —
All nospell. Tcho-Tchos only mobs. It's nice if casters have sanc/heal brandies in case you get stuck here for a while
First Floor: n w 3n e s, or n e 3n w s —
Mid-high sized mobs, almost all armed. Dense mob concentration, but the final room is semi-safe. Note that the second to last room is lloydable.
Second Floor: 3x3 square (goal is far south, entrance is far north) —
Dense mob concentration, and the beasts sniffing are berserkers, the largest moving mob on that floor. Target lies in the south middle: Aziz-Ra The Corrupter, and a couple other sentinel mobs. Aziz-Ra wields the Broken Blade Of Karnath (15/15) and has the Cloak Of Darkness, the corrupter holds the Sphere Of Burning Souls. The key is used in this big mob room to unlock south and enter the tower.
The Tower: straight up —
The first room in this is as safe as you'd get a place to respell. Watchers are big, vicious, and armed. It's 5u from the first room to the pinnacle, the top floor.
The Pinnacle: 3x3 square with a tail on the south side (entrance at tip of tail) —
All the mobs are very large and dangerous, mostly armed, and there are demons which can demonfire and web.
The Spirit of Aziz-Ra, a Half-Formed Demon, the Many Faces of Evil, and the Left Hand of Darkness await 2n from the first room. Occasionally one of the mobs in this room casts mass fear, which does wonders to mess up a tank chain. Left Hand is an illusionist and holds the Glimmer Of Hellfire. Spirit of Aziz-Ra is a battlemage that has the crown and Netherworld Dagger (18/18). The safest room to camp is 2s from gear
Pages in category "Gear In Dark Pyramid"
The following 6 pages are in this category, out of 6 total.