Category:Gear In Dark Pyramid

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Airscape (Gear)
Arcadia (Gear)
Astral (Gear)
Firerealm (Gear)
Karnath (Gear)
Kzinti Homeworld (Gear)
Midgaardia (Gear)
Noctopia (Gear)
Nowhere (Gear)
Outland (Gear)
Tarterus (Gear)
Thorngate (Gear)
Water (Gear)
World Of Stone (Gear)
Areas in Karnath
Accursed Lands (Gear)
Dark Pyramid (Gear)
Silent Sphinx (Gear)
Patriarchs' Gulch (Gear)
Forbidden Wasteland (Gear)


Also known as crown. Suggested Group Size: 30, but once you're comfortable with the run you can get away with less. Can be a 2 spell-up run (with a regen before Aziz-Ra on the second floor and a 2nd regen at the top of the pinnacle before Spirit)


You first need to get a key (Carved And Polished Diamond) from Sellah The Survivor, who is n, w, w from shift. Then lead the group due east toward the Crimson Glacier.

Crimson Glacier: u n d 3n u —
All nospell. Tcho-Tchos only mobs. It's nice if casters have sanc/heal brandies in case you get stuck here for a while

First Floor: n w 3n e s, or n e 3n w s —
Mid-high sized mobs, almost all armed. Dense mob concentration, but the final room is semi-safe. Note that the second to last room is lloydable.

Second Floor: 3x3 square (goal is far south, entrance is far north) —
Dense mob concentration, and the beasts sniffing are berserkers, the largest moving mob on that floor. Target lies in the south middle: Aziz-Ra The Corrupter, and a couple other sentinel mobs. Aziz-Ra wields the Broken Blade Of Karnath (15/15) and has the Cloak Of Darkness, the corrupter holds the Sphere Of Burning Souls. The key is used in this big mob room to unlock south and enter the tower.

The Tower: straight up —
The first room in this is as safe as you'd get a place to respell. Watchers are big, vicious, and armed. It's 5u from the first room to the pinnacle, the top floor.

The Pinnacle: 3x3 square with a tail on the south side (entrance at tip of tail) —
All the mobs are very large and dangerous, mostly armed, and there are demons which can demonfire and web.

The Spirit of Aziz-Ra, a Half-Formed Demon, the Many Faces of Evil, and the Left Hand of Darkness await 2n from the first room. Occasionally one of the mobs in this room casts mass fear, which does wonders to mess up a tank chain. Left Hand is an illusionist and holds the Glimmer Of Hellfire. Spirit of Aziz-Ra is a battlemage that has the crown and Netherworld Dagger (18/18). The safest room to camp is 2s from gear

Pages in category "Gear In Dark Pyramid"

The following 6 pages are in this category, out of 6 total.