Difference between revisions of "Category:House Of Bandu"

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For now this is just some simple notes from a run Pockets, Melanarchy, and Waite did into House of Bandu.
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{{Thorngate}}
  
Note that all the mobs in this area are reboot only.
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''On the edge of one [[:Category:Lord Planes|plane]] or another, there have been hypothesized to be "bubbles" or miniature planes.  Within one of these bubbles, called [[:Category:Thorngate|Thorngate]] by some, sits an Inn run by a little man named [[Bandu]].  If you find yourself near [[:Category:Thorngate|Thorngate]], stop in and rest awhile.''
  
From center go all? w, u, e, kill mage get key, unlock east kill ulgrat he has another key.
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'''Builder:''' Crom
  
det from here so no one usually goes on....there's a new door to the north in ulgrat's room?
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== Directions ==
  
east from ulgrat's room are two detting gith guards.  they dont repop either.
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w, [w], from [[:Category:Thorngate|Thorngate]] center
  
North? from the gith guards is smeed.  He's in a nofight room, but his description talks about killing him...wonky.  There's a chest in his room with another key in it.
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== Connections ==
  
Use that key on the door north of Ulgrat and you'll be in a nospell room.  East of that are 5 golden guardians (or something like that) that are very gassy.  We tried killing them a few times, but we had to flee because the area spells were killing the wizard.
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Connects with [[:Category:Thorngate Proper|Thorngate Proper]] to the east
  
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== Navigation ==
  
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[[Woe The Sly]], who is the lord general store, is w, [w], s from center.
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w, [w], n from center is [[Bandu]], who sells empty drinks at his bar.
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w, [w], w from center is the [[Old Hunter]] who is the archer shop.
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all w, u is where the killable portion of this area starts.
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== Adventuring ==
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All the killable mobs in this area are reboot only.  Since they're lord mobs, you should count on them being aggie.
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From center go all w, u, e, and kill the [[Githzerai Mage]].  Get his key, it's used to unlock the door to the east.
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Kill [[Ulgrat]].  He's a bit bigger.  He has another key.
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The next two mobs are det so many groups choose to stop here.
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East from [[Ulgrat]]'s room are two detting [[Githzerai Guard]]s.  Huge surprise, in this room you get another key.
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North from the gith guards is [[Smeed]].  He's in a nofight room, but his description talks about killing him...wonky.  There's a chest in his room with another key in it.
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Use that key on the door north of [[Ulgrat]] and you'll be in a nospell room.  East of that are 5 [[Golden Guardian]]s that are very gassy.  So far I've found the best approach to killing this room is bringing a group of 2 casters, a tank, and a healer.  If you don't bring a healer chances are the gas will kill your casters before you clear the room.  If your casters are particularly buff (and wear [[:Category:Lord Save Vs Spell Gear|saving-throw gear]]) then you might be able to do it without a healer.
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Each of the five [[Golden Guardian]]s holds two fizora gemstones.  So if you clear the room your group gets to split 1m coins.  Not a bad deal in my book.  The guardians room alone is worth about ~140exp each for a group of 4.
 
[[Category:Lord Areas]]
 
[[Category:Lord Areas]]
 
[[Category:Thorngate]]
 
[[Category:Thorngate]]
[[Category:Areas That Need Descriptions]]
 

Latest revision as of 11:49, 5 July 2016

Airscape (Gear)
Arcadia (Gear)
Astral (Gear)
Firerealm (Gear)
Karnath (Gear)
Kzinti Homeworld (Gear)
Midgaardia (Gear)
Noctopia (Gear)
Nowhere (Gear)
Outland (Gear)
Tarterus (Gear)
Thorngate (Gear)
Water (Gear)
World Of Stone (Gear)
Areas in Thorngate
House Of Bandu (Gear)
Lord Mud School (Gear)
Rietta's Wonders (Gear)
Temple Of Gorn (Gear)
Thorngate Proper (Gear)


On the edge of one plane or another, there have been hypothesized to be "bubbles" or miniature planes. Within one of these bubbles, called Thorngate by some, sits an Inn run by a little man named Bandu. If you find yourself near Thorngate, stop in and rest awhile.

Builder: Crom

Directions

w, [w], from Thorngate center

Connections

Connects with Thorngate Proper to the east

Navigation

Woe The Sly, who is the lord general store, is w, [w], s from center.

w, [w], n from center is Bandu, who sells empty drinks at his bar.

w, [w], w from center is the Old Hunter who is the archer shop.

all w, u is where the killable portion of this area starts.

Adventuring

All the killable mobs in this area are reboot only. Since they're lord mobs, you should count on them being aggie.

From center go all w, u, e, and kill the Githzerai Mage. Get his key, it's used to unlock the door to the east.

Kill Ulgrat. He's a bit bigger. He has another key.

The next two mobs are det so many groups choose to stop here.

East from Ulgrat's room are two detting Githzerai Guards. Huge surprise, in this room you get another key.

North from the gith guards is Smeed. He's in a nofight room, but his description talks about killing him...wonky. There's a chest in his room with another key in it.

Use that key on the door north of Ulgrat and you'll be in a nospell room. East of that are 5 Golden Guardians that are very gassy. So far I've found the best approach to killing this room is bringing a group of 2 casters, a tank, and a healer. If you don't bring a healer chances are the gas will kill your casters before you clear the room. If your casters are particularly buff (and wear saving-throw gear) then you might be able to do it without a healer.

Each of the five Golden Guardians holds two fizora gemstones. So if you clear the room your group gets to split 1m coins. Not a bad deal in my book. The guardians room alone is worth about ~140exp each for a group of 4.

Subcategories

This category has the following 2 subcategories, out of 2 total.

Pages in category "House Of Bandu"

This category contains only the following page.