Difference between revisions of "Category:Gear In Obsidian Arena; Floor"

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[[:Category:Noctopia|Noctopia]] shift takes you to the [[:Category:Shiftwatch Orb|Shiftwatch Orb]].  Extremely painful room, made better by the snipers surrounding it.  Send the tanks together, then have the casters follow a short while later.  If the [[Planar Anchor]] is already in [[:Category:Noctopia|Noctopia]] you're much better off going that route.  That will take you directly to [[:Category:Under The Stars|Under The Stars]].
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{{Noctopia}}
  
Once shift is clear go s, d, w to find a room with a hidden down exit that can be bashdoor'ed.  Going down from here takes you to a [[Lloydable]] room in [[:Category:Under The Stars|Under The Stars]], which has smaller mobs, is homeable, and is noregen. 
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'''A rogue with lockpicks is very handy for this run'''
  
From here go all north, then west, and more north.  Eventually you'll reach a room with a red room desc, but it'll be part of the [[:Category:Pit Of Blood And Chain|Pit Of Blood And Chain]] area, so you can regen and trackI think I might have had to go up or down to enter [[:Category:Pit Of Blood And Chain|Pit Of Blood And Chain]], but I'm not sure.  In any event the path was pretty linear.
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If the [[Planar Anchor]] is not already in [[:Category:Noctopia|Noctopia]] you get to experience the joy that is [[:Category:Noctopia|Noctopia]] shift.  See [[:Category:Shiftwatch Orb|Shiftwatch Orb]] for hints on surviving this process.  Once you clear shift go s, d, w, {d} to reach a [[Lloydable]] room in [[:Category:Under The Stars|Under The Stars]].  Note that that final down exit is a bashable door.  Also note that the "bleeding tunnels" portion of [[:Category:Under The Stars|Under The Stars]] is noregen.
  
From here more north, then east, and north.  Eventually you'll come to an apparent deadend with a hidden grate up, going through that puts you in the jail area.
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From the [[Lloydable]] room in [[:Category:Under The Stars|Under The Stars]] go all north, west, all north, down, and all north. At the end of all north, you will need a rogue to pick west.  After picking this door, head north again until you see a closed up, which you can bashdoor open.  Heading up should put you into the jail.  From here, head due east as much as possible (you will need to take a north once during the east, I believe), until you reached another locked door.  Pick this, then head east again.  This should take you to a North/South fork; you will want to head one south then all east until you reached a locked door that can't be picked or bashed.  The key to unlock this is the Iron Key, and is found on the dark Fae jailor nearby.  If it's not directly in this room, head back west, south, and scan for a torturer.  Once you get the key, unlock east and head east, taking the first north you canHeading all north from this passage will lead you to an up which you can bashdoor to access the Arena.
  
I can't remember exactly how I got to the arena from the jail area, but I know that the up exit was due east from [[Corpse Collector]] (who shows up as an unbelievably huge golem on scan) is lvl 230, so avoid fighting him unless you know what you're doingHe also has a tendency to kidnap groupies and hide them somewhere else in the area.
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Once you're in the arena [[Duke Malafont]] is trackable.  To get there head as far north as you can, and when you can't go north, go east.  Right outside of his room seemed relatively safe for napping.  Make sure you kill any beastmasters on scan before you try to nap.  The [[Rampaging Mastador]] can be skinned for [[Rough-Hewn Belt Of Thick, Hairy Hide]]These mobs have the annoying tendency to stay one room away from you and longshot.  Note that [[Duke Malafont]] and the rest of his room are reboot only.
  
Once you're in the arena [[Duke Malafont]] is trackableTo get there head as far north as you can, and when you can't go north, go east.  Right outside of his room seemed relatively safe for napping.  Note that [[Duke Malafont]] and the rest of his room are reboot only.
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Keeping company with [[Duke Malafont]] is [[Paehandra Of The Moon]]While she no longer casts [[Martyrdom]], she will still intervention and heal the other mobs, so it's a good idea to target her first.
  
Keep company with [[Duke Malafont]] is [[Paehandra Of The Moon]].  When she is almost dead she casts martyrdomThis killed most of our group when it happened to us.  Also note that she is tranquil, so you can't stop this with scramble.  If you have any good ideas of how to prevent her from casting martyrdom, please add them here.  I suppose you could have all the casters surge 5 and kill her first, but I don't really like the idea of risking killing an entire big group for a piece of [[Quarterstaff, "Wanderer"|mana gear]].
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While you're on the [[:Category:Obsidian Arena; Floor|arena floor]] you can check if [[Yorimandil The Blind]] is homeI'm pretty sure he splits his time between this area and the "iron walkways" portion of [[:Category:Under The Stars|Under The Stars]].
  
Beside the gear that I have enough info to make articles for, here's what else we got:
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If you kill all the mobs in the area, then you can obtain the [[Shield Of Shadows]]. The message will look like:
  
*signet of malafont: ticket
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  As the last enemy falls, tiny shadows gather from each corpse.
*suit of dress plate -50 ac? on body
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  Slowly they pull to your location, building into a swirling vortex
*half of the sundered ring: ticket
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  of shadows. This is the prize of the Champion of the Obsidian Arena.
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[[Category:Gear In Noctopia]]
 
[[Category:Obsidian Arena; Floor]]
 
[[Category:Obsidian Arena; Floor]]
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[[Category:Reboot or Reset Runs]]

Latest revision as of 13:55, 20 July 2023

Airscape (Gear)
Arcadia (Gear)
Astral (Gear)
Firerealm (Gear)
Karnath (Gear)
Kzinti Homeworld (Gear)
Midgaardia (Gear)
Noctopia (Gear)
Nowhere (Gear)
Outland (Gear)
Tarterus (Gear)
Thorngate (Gear)
Water (Gear)
World Of Stone (Gear)
Areas in Noctopia
Obsidian Arena; Floor (Gear)
Obsidian Arena; Stands (Gear)
Pits Of Blood And Chain (Gear)
Shiftwatch Orb (Gear)
Under The Stars (Gear)
Unravelling (Gear)


A rogue with lockpicks is very handy for this run

If the Planar Anchor is not already in Noctopia you get to experience the joy that is Noctopia shift. See Shiftwatch Orb for hints on surviving this process. Once you clear shift go s, d, w, {d} to reach a Lloydable room in Under The Stars. Note that that final down exit is a bashable door. Also note that the "bleeding tunnels" portion of Under The Stars is noregen.

From the Lloydable room in Under The Stars go all north, west, all north, down, and all north. At the end of all north, you will need a rogue to pick west. After picking this door, head north again until you see a closed up, which you can bashdoor open. Heading up should put you into the jail. From here, head due east as much as possible (you will need to take a north once during the east, I believe), until you reached another locked door. Pick this, then head east again. This should take you to a North/South fork; you will want to head one south then all east until you reached a locked door that can't be picked or bashed. The key to unlock this is the Iron Key, and is found on the dark Fae jailor nearby. If it's not directly in this room, head back west, south, and scan for a torturer. Once you get the key, unlock east and head east, taking the first north you can. Heading all north from this passage will lead you to an up which you can bashdoor to access the Arena.

Once you're in the arena Duke Malafont is trackable. To get there head as far north as you can, and when you can't go north, go east. Right outside of his room seemed relatively safe for napping. Make sure you kill any beastmasters on scan before you try to nap. The Rampaging Mastador can be skinned for Rough-Hewn Belt Of Thick, Hairy Hide. These mobs have the annoying tendency to stay one room away from you and longshot. Note that Duke Malafont and the rest of his room are reboot only.

Keeping company with Duke Malafont is Paehandra Of The Moon. While she no longer casts Martyrdom, she will still intervention and heal the other mobs, so it's a good idea to target her first.

While you're on the arena floor you can check if Yorimandil The Blind is home. I'm pretty sure he splits his time between this area and the "iron walkways" portion of Under The Stars.

If you kill all the mobs in the area, then you can obtain the Shield Of Shadows. The message will look like:

  As the last enemy falls, tiny shadows gather from each corpse.
  Slowly they pull to your location, building into a swirling vortex
  of shadows. This is the prize of the Champion of the Obsidian Arena.