Difference between revisions of "Category:Dreamscape"

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(Created page with "{{Nowhere}} == Directions == Wander around in Nothing looking for the portal. == Connections == Just the entrance. == Navigation == == Adventuring ==...")
 
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The first room of this area (the portal room) is [[lloydable]]. After you enter portal, wander some more till you find the room "Snow capped mountain"([[lloydable]]) with the mob A nightmare guardian ((Flying) (White Aura) This nightmarish creature prepares to attack.). After you quaff from pool, it is one way path to Father of Knives. Stop here and prepare your group. Down is silent room, after silent room is private room, then you pick a direction which is (as far as i know) random. One of the rooms is not no-spell, rest are. Tank picks a direction and rest of the group goes down and scan to follow. Dont pick the direction beforehand. As that direction might not be available. Oh, and you cant go back to group since there is no way back. After you kill 1-2 mobs, enter sphere for the gear room. You might want to regen first since you will be fighting 4 big mobs.
 
The first room of this area (the portal room) is [[lloydable]]. After you enter portal, wander some more till you find the room "Snow capped mountain"([[lloydable]]) with the mob A nightmare guardian ((Flying) (White Aura) This nightmarish creature prepares to attack.). After you quaff from pool, it is one way path to Father of Knives. Stop here and prepare your group. Down is silent room, after silent room is private room, then you pick a direction which is (as far as i know) random. One of the rooms is not no-spell, rest are. Tank picks a direction and rest of the group goes down and scan to follow. Dont pick the direction beforehand. As that direction might not be available. Oh, and you cant go back to group since there is no way back. After you kill 1-2 mobs, enter sphere for the gear room. You might want to regen first since you will be fighting 4 big mobs.
  
 
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[[Category:Gear in Dreamscape]]
 
[[Category:Lord Quest Areas]]
 
[[Category:Lord Quest Areas]]
 
[[Category:Grandfathered Areas]]
 
[[Category:Grandfathered Areas]]

Revision as of 22:08, 7 August 2020

Airscape (Gear)
Arcadia (Gear)
Astral (Gear)
Firerealm (Gear)
Karnath (Gear)
Kzinti Homeworld (Gear)
Midgaardia (Gear)
Noctopia (Gear)
Nowhere (Gear)
Outland (Gear)
Tarterus (Gear)
Thorngate (Gear)
Water (Gear)
World Of Stone (Gear)
Hell (Gear)
Horavacui (Gear)
Areas in Nowhere
Nothing (Gear)
Sun Cabal (Gear)


Directions

Wander around in Nothing looking for the portal.

Connections

Just the entrance.

Navigation

Adventuring

The first room of this area (the portal room) is lloydable. After you enter portal, wander some more till you find the room "Snow capped mountain"(lloydable) with the mob A nightmare guardian ((Flying) (White Aura) This nightmarish creature prepares to attack.). After you quaff from pool, it is one way path to Father of Knives. Stop here and prepare your group. Down is silent room, after silent room is private room, then you pick a direction which is (as far as i know) random. One of the rooms is not no-spell, rest are. Tank picks a direction and rest of the group goes down and scan to follow. Dont pick the direction beforehand. As that direction might not be available. Oh, and you cant go back to group since there is no way back. After you kill 1-2 mobs, enter sphere for the gear room. You might want to regen first since you will be fighting 4 big mobs.

Subcategories

This category has only the following subcategory.