Difference between revisions of "Killing Gloves"

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m (Ugh - got an b8)
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  It improves chances of archery critical hits.
 
  It improves chances of archery critical hits.
  
 +
Keywords: killing gloves black
 
Bases: 8-11<br>
 
Bases: 8-11<br>
 
Levels: 43-46<br>
 
Levels: 43-46<br>
 
Weight: 3<br>
 
Weight: 3<br>
 +
Flags: Evil, Invis, Magic
 
Area: [[:Category: Zin's Hall Of Oddities |Zin's Hall of Oddities]] ([[Zin's Hall Of Oddities Map |Map]])<br>
 
Area: [[:Category: Zin's Hall Of Oddities |Zin's Hall of Oddities]] ([[Zin's Hall Of Oddities Map |Map]])<br>
 
Mob: [[Faralia]]
 
Mob: [[Faralia]]

Revision as of 12:34, 8 February 2013

Modifies damage roll by 5 continuous.
Modifies hit roll by 5 continuous.
It improves chances of archery critical hits.

Keywords: killing gloves black Bases: 8-11
Levels: 43-46
Weight: 3
Flags: Evil, Invis, Magic Area: Zin's Hall of Oddities (Map)
Mob: Faralia

Find DeSant in Zin's Hall of Oddities and kill him for key.

Then, continue going east killing Guy Of Gisbourne, 'Armless 'Arry and Ironhomme (in that order). They all carry keys you need to progress. At the end kill Faralia who is hidden and invis. Beware! Faralia stabs.

Note: an easy way to make this item visible is to enchant it until it fades (usually on the fifth enchant). This is one of those "easy to enchant" items, so it will rarely vape or explode when too many enchants are placed on it. Also, you'll still be able to fully re-enchant the gloves and keep them wearable by heroes.