Difference between revisions of "Category:Spells"

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This is a list of spells available at the Lord tier.
 
This is a list of spells available at the Lord tier.
  
There are three general types of spells: arcane, divine, psionic. All spells belong to one of these types. Examples of where this might be important: a sorcerer's main spells are arcane and thus could benefit from the [[Eye_Of_The_Oni|Eye of the Oni]] (25% chance of +10 caster lvl on arcane spells), and [[racial spell cost reduction]] (for example Centaurs get a 10% spell cost reduction on arcane and psionic spells, and a 15% reduction on divine spells).
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There are three general types of spells: arcane, divine, psionic. All spells belong to one of these types. Examples of where this might be important: a sorcerer's main spells are arcane and thus could benefit from the [[Eye_Of_The_Oni|Eye of the Oni]] (25% chance of +10 caster lvl on arcane spells); when considering [[Racial Spell Cost Modifier]] (for example Centaurs get a 10% spell cost reduction on arcane and psionic spells, and a 15% reduction on divine spells).
  
 
[[Category: Lord Skills and Spells]]
 
[[Category: Lord Skills and Spells]]

Latest revision as of 20:33, 3 July 2013

This is a list of spells available at the Lord tier.

There are three general types of spells: arcane, divine, psionic. All spells belong to one of these types. Examples of where this might be important: a sorcerer's main spells are arcane and thus could benefit from the Eye of the Oni (25% chance of +10 caster lvl on arcane spells); when considering Racial Spell Cost Modifier (for example Centaurs get a 10% spell cost reduction on arcane and psionic spells, and a 15% reduction on divine spells).