Difference between revisions of "Category:Citadel Arcadia"

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124 'Citadel Arcadia'<br>
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''The Grand Citadel, composed entirely of glass, diamond and crystal,<br>
The Grand Citadel, composed entirely of glass, diamond and crystal,<br>
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''stands in the center of the Arcadian Plane. It is the seat of power<br>
stands in the center of the Arcadian Plane. It is the seat of power<br>
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''of the High King of the Fae. His subjects regard the Citadel as the<br>
of the High King of the Fae. His subjects regard the Citadel as the<br>
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''single most beautiful construct in reality.<br>
single most beautiful construct in reality.<br><br>
 
  
Midgaardian visitors should regard it as a very pretty place to die.<br>
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''Midgaardian visitors should regard it as a very pretty place to die.<br>''
  
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This area is okay exp for a smallish group.  Note that many mobs here wield weapons, and some use those annoying stunning [[Lightning Bolts]], so having a psi/shf/mon in the group is a huge plus.
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Most people that go here are seeking out gear, particularly the [[Ruling Glyph]].  Here are some instructions for how to do a citadel gear run:
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Note that you need a rogue with lockpicks in the group.  If you don't have one you can start at the [[Fae Gate Guard]] (portable mob in [[:Category:Arcadia|Arcadia]]) and try collecting keys, but this will make the run take '''much''' longer.
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Shift to [[:Category:Astral Plane|Astral]] and go 2d to reach the Golems room.  There are 9 golems here.  They don't hit particularly hard, but their damage can add up.  If you have a sor/wzd that's feeling brave, this is a great room to flash.  After you kill the Golems go down, but realize that this will cause you to leave the [[:Category:Astral Plane|Astral Plane]] and enter [[:Category:Arcadia|Arcadia]].  So be careful not to leave any weapons/groupies/corpses behind in the golem room.
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Once you've entered astral via the Rainbow Bridge, go w,s.  Here the rogue will need to pick up.  From here the Citadel is a mostly linear path to the top (where the [[High King Adrial]] and the [[Ruling Glyph]] are.  Along this path, whenever you scan and see a clump of [[Glass Dragon]]s or [[Glass Elemental]]s, tell the rogue in the group to pick up.
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Despite the linearity of this area, there are still a few important decisions you have to make along the way:
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At the fork on the 2nd circle south will take you to [[Finn]], who holds the [[Mantle Of Honor]] and [[Finn's Crossbow]].
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At the fork on the 3rd circle west will take you to the advisors.  The [[Southern Advisor]] has the [[Invasion Plans]] (ticket for [[Inferno Stone|istone]] run).  On scan he shows up as having a square jaw and two longswords.  The [[Northern Advisor]] has the [[Book Of Force Field]] (wzd spellbook).
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At the fork on the 4th circle north will take you to the harem.  From there [[Manon Of The Spring]] is 2e.  She loads with the [[Cape Of Angel Feathers]] and the [[Ruby Dagger]].  Note that citadel is an area with mostly good-aligned mobs, so unless you have a priest to cast [[Absolve]], you should visit [[Manon Of The Spring|Manon]], or at least a few of her swains, to keep your gear from zapping off.
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You'll know you're there when you scan and you see 7 bodyguards all in a room.  That's where the [[High King Adrial]] is, but he's lvl 200 and invis, so you won't see him on scan.  In this room 1d of [[Adrial]] you'll also see some [[Glass Dragon]]s on scan.  These are the only mobs in the area that load with the 1st tier [[Cloud Of Dancing Shards]].  [[High King Adrial|Adrial]] is a high level mob, and he wields, so he hits pretty hard. Note that his bodyguards are all pretty weak.  You can't camp the glyph because [[High King Adrial|Adrial]] doesn't repop normally with the rest of the room.  Once you get the glyph you can go down to reach a [[Homeshift]]able room.
  
 
[[Category:Lord Areas]]
 
[[Category:Lord Areas]]
 
[[Category:Areas In Arcadia]]
 
[[Category:Areas In Arcadia]]

Revision as of 12:29, 19 December 2005

The Grand Citadel, composed entirely of glass, diamond and crystal,
stands in the center of the Arcadian Plane. It is the seat of power
of the High King of the Fae. His subjects regard the Citadel as the
single most beautiful construct in reality.

Midgaardian visitors should regard it as a very pretty place to die.

This area is okay exp for a smallish group. Note that many mobs here wield weapons, and some use those annoying stunning Lightning Bolts, so having a psi/shf/mon in the group is a huge plus.

Most people that go here are seeking out gear, particularly the Ruling Glyph. Here are some instructions for how to do a citadel gear run:

Note that you need a rogue with lockpicks in the group. If you don't have one you can start at the Fae Gate Guard (portable mob in Arcadia) and try collecting keys, but this will make the run take much longer.

Shift to Astral and go 2d to reach the Golems room. There are 9 golems here. They don't hit particularly hard, but their damage can add up. If you have a sor/wzd that's feeling brave, this is a great room to flash. After you kill the Golems go down, but realize that this will cause you to leave the Astral Plane and enter Arcadia. So be careful not to leave any weapons/groupies/corpses behind in the golem room.

Once you've entered astral via the Rainbow Bridge, go w,s. Here the rogue will need to pick up. From here the Citadel is a mostly linear path to the top (where the High King Adrial and the Ruling Glyph are. Along this path, whenever you scan and see a clump of Glass Dragons or Glass Elementals, tell the rogue in the group to pick up.

Despite the linearity of this area, there are still a few important decisions you have to make along the way:

At the fork on the 2nd circle south will take you to Finn, who holds the Mantle Of Honor and Finn's Crossbow.

At the fork on the 3rd circle west will take you to the advisors. The Southern Advisor has the Invasion Plans (ticket for istone run). On scan he shows up as having a square jaw and two longswords. The Northern Advisor has the Book Of Force Field (wzd spellbook).

At the fork on the 4th circle north will take you to the harem. From there Manon Of The Spring is 2e. She loads with the Cape Of Angel Feathers and the Ruby Dagger. Note that citadel is an area with mostly good-aligned mobs, so unless you have a priest to cast Absolve, you should visit Manon, or at least a few of her swains, to keep your gear from zapping off.

You'll know you're there when you scan and you see 7 bodyguards all in a room. That's where the High King Adrial is, but he's lvl 200 and invis, so you won't see him on scan. In this room 1d of Adrial you'll also see some Glass Dragons on scan. These are the only mobs in the area that load with the 1st tier Cloud Of Dancing Shards. Adrial is a high level mob, and he wields, so he hits pretty hard. Note that his bodyguards are all pretty weak. You can't camp the glyph because Adrial doesn't repop normally with the rest of the room. Once you get the glyph you can go down to reach a Homeshiftable room.

Subcategories

This category has only the following subcategory.