Difference between revisions of "Damage Types"
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(added some info on dmg done, plz correct if u have more info. also removed note on dsd doing cursed dmg, also plz correct that if u have more info) |
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antimagic natural portal | antimagic natural portal | ||
falling polymorph radiant | falling polymorph radiant | ||
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===A field guide to exotic damage types=== | ===A field guide to exotic damage types=== | ||
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(No idea of damage resistance also affects hps/exp leeched) | (No idea of damage resistance also affects hps/exp leeched) | ||
Cursed: Torment and brimstone partially do this damage type. | Cursed: Torment and brimstone partially do this damage type. | ||
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Mental: All psi/mnd spells except mindwipe and shatterspell do this. | Mental: All psi/mnd spells except mindwipe and shatterspell do this. | ||
Mind Control: Mindwipe and shatterspell. | Mind Control: Mindwipe and shatterspell. | ||
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Radiant: Sunlight or other radiation (N.B. all no-sun races are vulnerable) | Radiant: Sunlight or other radiation (N.B. all no-sun races are vulnerable) | ||
No spells or effects are known to do this (yet) | No spells or effects are known to do this (yet) | ||
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+ | ===Damage dealt=== | ||
+ | Some races will also deal damage of some of these types, based on what their resistances are. Right now these appear to be only evolutionary races: firedrakes, imps, and elemental giants. This will show up in 'score'. | ||
+ | |||
+ | For a low hero firedrake:<br> | ||
+ | Attacks from your dominant hand are augmented with fire damage.<br> | ||
+ | Attacks from your offhand are augmented with fire damage. | ||
+ | |||
+ | For a dust imp:<br> | ||
+ | Attacks from your dominant hand are augmented with earth damage.<br> | ||
+ | Attacks from your offhand are augmented with earth damage. | ||
+ | |||
+ | |||
+ | ===List of resistances by race=== | ||
A table follows, enumerating resistances and vulnerabilities for normal races as they are currently assigned. There are no descriptors (faintly, hardly, extremely, etc.) listed because they are just preliminary amounts. | A table follows, enumerating resistances and vulnerabilities for normal races as they are currently assigned. There are no descriptors (faintly, hardly, extremely, etc.) listed because they are just preliminary amounts. |
Revision as of 09:25, 20 January 2013
Resistance & Susceptibility Descriptors: insignificantly partially quite outstandingly faintly kind of substantially extraordinarily hardly somewhat very completely barely moderately exceedingly scarcely reasonably exceptionally slightly rather extremely The following damage types are relatively common in our realm: air chopping fire pure divine biological cold mental slicing blasting cursed piercing water blunt earth poison whipping caustic electric pure arcane These damage types may occasionally be encountered, but they are more rare: leeching pressure stasis mind control sonic These types are hardly (if ever) used. At some point in the future some of them may be repurposed for some new type of damage. antimagic natural portal falling polymorph radiant
A field guide to exotic damage types
Pure Arcane: Disintegrate, desiccate, and magic missile do this. Pure Divine: Cause X, harm, white light, white fire Blasting: Detonate, blast bolt, and certain melee weapons Leeching: Energy drain, death field, leech, and vampire touch do this (No idea of damage resistance also affects hps/exp leeched) Cursed: Torment and brimstone partially do this damage type. Mental: All psi/mnd spells except mindwipe and shatterspell do this. Mind Control: Mindwipe and shatterspell. Pressure: Maelstrom does this. Radiant: Sunlight or other radiation (N.B. all no-sun races are vulnerable) No spells or effects are known to do this (yet)
Damage dealt
Some races will also deal damage of some of these types, based on what their resistances are. Right now these appear to be only evolutionary races: firedrakes, imps, and elemental giants. This will show up in 'score'.
For a low hero firedrake:
Attacks from your dominant hand are augmented with fire damage.
Attacks from your offhand are augmented with fire damage.
For a dust imp:
Attacks from your dominant hand are augmented with earth damage.
Attacks from your offhand are augmented with earth damage.
List of resistances by race
A table follows, enumerating resistances and vulnerabilities for normal races as they are currently assigned. There are no descriptors (faintly, hardly, extremely, etc.) listed because they are just preliminary amounts.
Race | Resistances | Vulnerabilities |
---|---|---|
Centaur | none | none |
Deep Gnome | pure arcane earth |
radiant |
Demonseed | fire cursed |
radiant pure divine |
Draconian | none | none |
Dragon | none | none |
Drow | none | radiant |
Duergar | poison pure mental pure arcane pure divine earth |
radiant |
Dwarf | poison pure arcane pure divine earth |
none |
Elf | none | none |
Ent | cold stasis poison |
fire chopping |
Gargoyle | electric earth |
radiant |
Giant | none | none |
Gnome | pure arcane earth |
none |
Goblin | none | stasis |
Golem | biological poison |
pure arcane |
Griffon | poison | none |
Halfling | none | none |
Half-Elf | none | none |
Half-Orc | none | none |
Harpy | none | none |
High Elf | pure mental | none |
Hobgoblin | cursed | none |
Human | none | none |
Kobold | none | stasis |
Kzinti | none | none |
Lizardman | radiant pure mental |
cold |
Minotaur | none | none |
Miraar | none (or as cloned) | none (or as cloned) |
Ogre | none | none |
Orc | none | none |
Sprite | pure arcane | none |
Troglodyte | biological | none |
Troll | none | radiant |
Tuatar | pure mental | cold |
Race | Evolution | Resistances | Vulnerabilities |
---|---|---|---|
Imp | Lesser Imp | none | radiant |
Imp | Minor Imp | none | radiant |
Imp | Dust Imp | fire earth |
radiant air water |
Imp | Wave Imp | earth water |
fire air |
Imp | Vapor Imp | air water |
fire earth |
Imp | Pyro Imp | electric fire air |
cold earth water |
Imp | Lesser Elemental | none | none |
Imp | Earth Elemental | ? | ? |
Imp | Water Elemental | ? | ? |
Imp | Air Elemental | ? | ? |
Imp | Fire Elemental | ? | ? |
Imp | Pain Elemental | none | none |
Firedrake | 1 | fire | cold |
Firedrake | 2 | fire | cold |
Firedrake | 3 (Hero) | fire | cold |
Firedrake | 4 | fire | cold |
Firedrake | 5 | ? | ? |
Firedrake | 6 | ? | ? |
Firedrake | 7 (Lord) | ? | ? |
Firedrake | 8 | ? | ? |
Firedrake | 9 | ? | ? |