Difference between revisions of "Damage Types"

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(added tua)
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  antimagic      natural        portal
 
  antimagic      natural        portal
 
  falling        polymorph      radiant
 
  falling        polymorph      radiant
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 +
===A field guide to exotic damage types===
 +
 +
Pure Arcane: Disintegrate, desiccate, and magic missile do this.
 +
Pure Divine: Cause ''X'', harm, white light, white fire
 +
Blasting:    Detonate, blast bolt, and certain melee weapons
 +
Leeching:    Energy drain, death field, leech, and vampire touch do this
 +
              (No idea of damage resistance also affects hps/exp leeched)
 +
Cursed:      Torment and brimstone partially do this damage type.
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              Also, demons, demonseeds, etc. deal this damage naturally.
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Mental:      All psi/mnd spells except mindwipe and shatterspell do this.
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Mind Control: Mindwipe and shatterspell.
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Pressure:    Maelstrom does this.
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Radiant:    Sunlight or other radiation (N.B. all no-sun races are vulnerable)
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              No spells or effects are known to do this (yet)
  
 
A table follows, enumerating resistances and vulnerabilities for normal races as they are currently assigned. There are no descriptors (faintly, hardly, extremely, etc.) listed because they are just preliminary amounts.
 
A table follows, enumerating resistances and vulnerabilities for normal races as they are currently assigned. There are no descriptors (faintly, hardly, extremely, etc.) listed because they are just preliminary amounts.

Revision as of 23:37, 19 January 2013

Resistance & Susceptibility Descriptors:
insignificantly     partially       quite               outstandingly
faintly             kind of         substantially       extraordinarily
hardly              somewhat        very                completely
barely              moderately      exceedingly
scarcely            reasonably      exceptionally
slightly            rather          extremely

The following damage types are relatively common in our realm:
air             chopping        fire            pure divine
biological      cold            mental          slicing
blasting        cursed          piercing        water
blunt           earth           poison          whipping
caustic         electric        pure arcane

These damage types may occasionally be encountered, but they are more rare:
leeching        pressure        stasis
mind control    sonic

These types are hardly (if ever) used.  At some point in the future some
of them may be repurposed for some new type of damage.
antimagic       natural         portal
falling         polymorph       radiant

A field guide to exotic damage types

Pure Arcane: Disintegrate, desiccate, and magic missile do this.
Pure Divine: Cause X, harm, white light, white fire
Blasting:    Detonate, blast bolt, and certain melee weapons
Leeching:    Energy drain, death field, leech, and vampire touch do this
             (No idea of damage resistance also affects hps/exp leeched)
Cursed:      Torment and brimstone partially do this damage type.
             Also, demons, demonseeds, etc. deal this damage naturally.
Mental:      All psi/mnd spells except mindwipe and shatterspell do this.
Mind Control: Mindwipe and shatterspell.
Pressure:    Maelstrom does this.
Radiant:     Sunlight or other radiation (N.B. all no-sun races are vulnerable)
             No spells or effects are known to do this (yet)

A table follows, enumerating resistances and vulnerabilities for normal races as they are currently assigned. There are no descriptors (faintly, hardly, extremely, etc.) listed because they are just preliminary amounts.

Race Resistances Vulnerabilities
Centaur none none
Deep Gnome pure arcane
earth
radiant
Demonseed fire
cursed
radiant
pure divine
Draconian none none
Dragon none none
Drow none radiant
Duergar poison
pure mental
pure arcane
pure divine
earth
radiant
Dwarf poison
pure arcane
pure divine
earth
none
Elf none none
Ent cold
stasis
poison
fire
chopping
Gargoyle electric
earth
radiant
Giant none none
Gnome pure arcane
earth
none
Goblin none stasis
Golem biological
poison
pure arcane
Griffon poison none
Halfling none none
Half-Elf none none
Half-Orc none none
Harpy none none
High Elf pure mental none
Hobgoblin cursed none
Human none none
Kobold none stasis
Kzinti none none
Lizardman radiant
pure mental
cold
Minotaur none none
Miraar none (or as cloned) none (or as cloned)
Ogre none none
Orc none none
Sprite pure arcane none
Troglodyte biological none
Troll none radiant
Tuatar pure mental cold
Evolutionary Races
Race Evolution Resistances Vulnerabilities
Imp Lesser Imp none radiant
Imp Minor Imp none radiant
Imp Dust Imp fire
earth
radiant
air
water
Imp Wave Imp earth
water
fire
air
Imp Vapor Imp air
water
fire
earth
Imp Pyro Imp electric
fire
air
cold
earth
water
Imp Lesser Elemental none none
Imp Earth Elemental ? ?
Imp Water Elemental ? ?
Imp Air Elemental ? ?
Imp Fire Elemental ? ?
Imp Pain Elemental none none
Firedrake 1 fire cold
Firedrake 2 fire cold
Firedrake 3 (Hero) fire cold
Firedrake 4 fire cold
Firedrake 5 ? ?
Firedrake 6 ? ?
Firedrake 7 (Lord) ? ?
Firedrake 8 ? ?
Firedrake 9 ? ?