Difference between revisions of "Joined Boon"
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− | Syntax: cast 'heroic boon' | + | Syntax: cast 'heroic boon' |
− | Syntax: cast 'joined boon' | + | Syntax: cast 'joined boon' |
− | Prerequisite: saving grace | + | Prerequisite: saving grace |
− | Putting their life into the hand of their deity, a Paladin will receive | + | Putting their life into the hand of their deity, a Paladin will receive |
− | a boon for their valorous deeds. Only one of these boons can be | + | a boon for their valorous deeds. Only one of these boons can be |
− | active at a given time, and showing weakness by being rescued | + | active at a given time, and showing weakness by being rescued |
− | will end the support of the deity. | + | will end the support of the deity. |
− | In their standard form these boons provide healing to Paladins or | + | In their standard form these boons provide healing to Paladins or |
− | to their rescued allies. However, when a Paladin makes an Oath | + | to their rescued allies. However, when a Paladin makes an Oath |
− | this can alter the outcome of the boon provided. For instance, an | + | this can alter the outcome of the boon provided. For instance, an |
− | Oath of Destruction will result in the Paladin or his ally making | + | Oath of Destruction will result in the Paladin or his ally making |
− | additional attacks instead of receiving healing. | + | additional attacks instead of receiving healing. |
− | A Heroic Boon provides a boon to any Paladin who rescues | + | A [[Heroic Boon]] provides a boon to any Paladin who rescues |
− | an ally in combat. | + | an ally in combat. |
− | A Joined Boon grants a boon to the rescue target and | + | A [[Joined Boon]] grants a boon to the rescue target and |
− | potentially other allies in the room. | + | potentially other allies in the room. |
− | + | ==Comments== | |
Boons are costly for heroes (340 mana). It helps to cast it first and regen prior to spell up. When you are midrun if you switch oaths, the boon continues to last with the effects switching over to do what your new oath gives you. For prayers, on the other hand, since you have prayed for a specific effect by name, you will be stuck with the prayer you made until it falls. | Boons are costly for heroes (340 mana). It helps to cast it first and regen prior to spell up. When you are midrun if you switch oaths, the boon continues to last with the effects switching over to do what your new oath gives you. For prayers, on the other hand, since you have prayed for a specific effect by name, you will be stuck with the prayer you made until it falls. | ||
− | + | ||
− | [[Category: Paladin Class Definers | + | At hero, cast 'joined boon' and use 'oath evolution' to heal the group when you rescue. Leave augment on. |
+ | |||
+ | [[Category: Paladin Class Definers]] |
Latest revision as of 09:42, 30 January 2023
Syntax: cast 'heroic boon' Syntax: cast 'joined boon' Prerequisite: saving grace
Putting their life into the hand of their deity, a Paladin will receive a boon for their valorous deeds. Only one of these boons can be active at a given time, and showing weakness by being rescued will end the support of the deity.
In their standard form these boons provide healing to Paladins or to their rescued allies. However, when a Paladin makes an Oath this can alter the outcome of the boon provided. For instance, an Oath of Destruction will result in the Paladin or his ally making additional attacks instead of receiving healing.
A Heroic Boon provides a boon to any Paladin who rescues an ally in combat.
A Joined Boon grants a boon to the rescue target and potentially other allies in the room.
Comments
Boons are costly for heroes (340 mana). It helps to cast it first and regen prior to spell up. When you are midrun if you switch oaths, the boon continues to last with the effects switching over to do what your new oath gives you. For prayers, on the other hand, since you have prayed for a specific effect by name, you will be stuck with the prayer you made until it falls.
At hero, cast 'joined boon' and use 'oath evolution' to heal the group when you rescue. Leave augment on.