Difference between revisions of "Category:Psionicists"

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(Expanded lord psi section)
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== Psionicists at Lord Tier ==
 
== Psionicists at Lord Tier ==
  
Since almost all lord play is in a group, psi lords have the same issue with lost weapons as psis hitting in a group at hero.
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Psi can be quite powerful in lord groups but need to have favourable circumstances. Bashing makes a lot more difference at lord for psi damage. Fandango is the main psi spell which when the mob is bashed does very good damage. With full lord hit gear it does damage somewhere between mid and high ERAD. For comparison, it's somewhere between surge 2 and surge 3 brimstone. Also, it's very consistent. Since fandango costs relatively little mana, psis can run a long time without regen.
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Taking into account the above psis are most useful in xp runs with a monk type in group. Since almost all lord play is in a group, psi lords have the same issue with lost weapons as psis hitting in a group at hero. Kinetic chain is more useful because of relatively less mana cost compared to hero. Also you can use mindwipe when kinetic chain is exhausted and still do a pretty good amount of overall damage.
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The disadvantages to psis are that they have to run in hit gear, making them more splatty. Also they have no good area spell at lord which means they are of less use on gear runs. Lost weapons are a perennial risk, especially in areas with stompers or when the whole group goes down.
  
 
== Psionicist Remort Options ==
 
== Psionicist Remort Options ==

Revision as of 14:28, 16 February 2010

The PSIONICIST class is a 'spellcasting' class similar to Mages and Clerics, but with several important differences. Where a Mage's power comes from harnessing external energies present in all matter, and a Cleric's comes from his or her deity, the Psionicist derives all of his or her power from within. Psions are masters of BIOCENTRIC SPELLS that alter the body on a cellular level, Telepathic spells that can cripple the weak-minded, and TELEKINETIC SPELLS that range from simple levitation to complex attack spells. Although slightly less powerful than MAGEs in terms of spell damage, they make up for it with their versatility and bevy of unique abilities. The Prime Stat of a Psion is INTelligence.

Abbreviation: Psi.

Prime Requisite: Intelligence.

Psionicists in General

See Mages for an example.

Psionicist Creation

Psionicists at Lowmort Tier

Training

Practicing

The trainer in Midgaard is The Psion Mistress which can be found in the Psion's Guild. The direction to the guild can be seen if a psi has heighten senses up and moves from Aelmon west or south he will notice ethereal arrows giving hints as to where the guild lies. Also here are exact directions from Aelmon -> 9w3s4es3e(n)(w)(w) <- (where a direction in brackets means open a door to go that way.)

Worshipping

Although many Psis chose different worshiping the main deity should be Shizaga the Goddess of Chaos and Magic as she increases the damage of psionic spells such as dart, blast bolt and up to dancing weapon. Also the mana cost in spells is being decresed by %5, better mana regen and there is bonus to mana gains when lvling.

Fighting

Soloing: When soloing, tank gear seems to be the best bet for the low level psi. Until you get Dart, psychic drain will be your most damaging spell. Between your melee and spells, nothing should really be able to stop you levels 1-10, so long as you remember to stick to areas you own level. Level 10 and up will be a bit more difficult, but possible. Be sure to wear gear that maxes your Int so you can Dart the heaviest item available to you (depends on your Int). As Dart costs a bare fraction of your mana, it will be easiest to use quicken as enemies get stronger, rather than using a stronger spell.

Tanking:

Hitting:

Healing:

Psionicist Prestige Options

Level-50 psionicists may choose to become mindbenders instead.

Psionicists at Hero Tier

Training

Practicing

Devoting

Fighting

Soloing: Psis can solo very well, generally using dancing weapon and some mix of tank and hit gear depending on how much hp you have and how hard the mobs you are fighting hit. You will want some automated method to pick up dropped weapons. Dancing weapon is great for several reasons: low mana cost, damage counts as spell damage (not weapon type such as blunt or sharp) so can hit so-called "no melee damage" mobs, and it hits three times from the start, even if you haven't learned third (or second) attack yet.

Tanking: Psis can tank well compared to other casters as they have more hp and their main spell, dancing weapon, still works well in full tank gear. Psis also get handy skills and spells such as shield block, steel skeleton, parry, dodge, protection evil, gurney, mercy, rescue, etc.

Hitting: Psis hit great in a group, usually switching to full hit gear after mana drops below base level. Psis usually need three eq sets: tank, mana and hit, which is more than most classes commonly have and makes for more complicated gear changing macros. A big problem for a psi hitting in a group with dancing weapon is losing dropped weapons. While you can make a trigger to pick up dropped weapons often the group will move too fast for your trigger to work, and it may be too spammy onscreen to notice right away that you've dropped a weapon. Ideally groupmates will help pick up dropped weapons, but as psi is less common than it used to be many groupmates are not used to this. Unfortunately kinetic chain is generally viewed as not very effective, although fetch can sometimes be used to retrieve a dropped weapon if you notice it's gone while still close.

Healing: Pretty much the same as other casters in that they can brandish. They do learn augment at hero 87 and so can also cast limited heal spells.

Psionicists at Lord Tier

Psi can be quite powerful in lord groups but need to have favourable circumstances. Bashing makes a lot more difference at lord for psi damage. Fandango is the main psi spell which when the mob is bashed does very good damage. With full lord hit gear it does damage somewhere between mid and high ERAD. For comparison, it's somewhere between surge 2 and surge 3 brimstone. Also, it's very consistent. Since fandango costs relatively little mana, psis can run a long time without regen.

Taking into account the above psis are most useful in xp runs with a monk type in group. Since almost all lord play is in a group, psi lords have the same issue with lost weapons as psis hitting in a group at hero. Kinetic chain is more useful because of relatively less mana cost compared to hero. Also you can use mindwipe when kinetic chain is exhausted and still do a pretty good amount of overall damage.

The disadvantages to psis are that they have to run in hit gear, making them more splatty. Also they have no good area spell at lord which means they are of less use on gear runs. Lost weapons are a perennial risk, especially in areas with stompers or when the whole group goes down.

Psionicist Remort Options

Psionicist can choose to remort into a Human Sorcerer at lvl 150 Lord or at lvl 300 Lord if he wants to keep his old race.

Mindbenders can become Sorcerors earlier than Psions can.

Subcategories

This category has the following 2 subcategories, out of 2 total.

Pages in category "Psionicists"

The following 2 pages are in this category, out of 2 total.