Enchant.tf
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An enchant script. It'll enchant an item until something happens to it, and execute the command given by option -x when it's done. The -i option makes it use information gathered by the identify.tf script, and is its default way of getting the item's type. When the enchant is finished it will set global var enchant_exit to some useful exit status.
This script uses verbose.tf, regen.tf and safechannel.tf so you'll want those if you want to use this script. Regen.tf uses prompt.tf. You should also have TINYPREFIX set in your config file, pointing at the directory with tf scripts like
/set TINYPREFIX=~/tinyfugue/
;Bug reports, suggestions and/or diffs are appreciated, '''sulfar''' _AT_ ''inbox'' +DOT+ ''com'' /loaded __SULFAR__/enchant.tf /eval /require -q %{TINYPREFIX}verbose.tf /eval /require -q %{TINYPREFIX}regen.tf /eval /require -q %{TINYPREFIX}safechannel.tf ;All tf commands have the options before the arguments, e.g. ;/enchant -a ring /def -i enchant_usage = \ /echo -aCyellow %%% /enchant <item> Enchant <item> until something happens to it%;\ /echo -aCyellow %%% [-a] item is an armor%;\ /echo -aCyellow %%% [-w] item is a weapon%;\ /echo -aCyellow %%% [-b] item is a bow%;\ /echo -aCyellow %%% [-i] item is a %%{identify_type} <- default%;\ /echo -aCyellow %%% [-n"<name>"] use <name> to verify triggers%;\ /echo -aCyellow %%% [-x"<command>"] execute <command> on exit /enchant_usage ;When the enchant is finished it will set global var enchant_exit to ;no_type couldn't determine item type ;no_item you're not carrying the item ;wrong_type the items type is not what was expected ;wrong_name the triggers responded to something but the name was wrong ;fade we enchanted and got a fade ;shimmer we enchanted and got a shimmer ;presence we enchanted and got a shimmer and a presence ;brill we enchanted and got a brilliant ;vape we enchanted and the item vaporized or exploded ; ;re wrong_name: the script does ignore the next line of mud output when someone ; else enchants something. If it still exits with wrong_name it probably ; means something weird is going on. ;Set to 0-3 to override system verbosity level ;Set to -100 to disable script verbosity level and use system verbosity level ;see verbose.tf /verbose -s-100 enchant /def -i enchant_init = \ /verbose -o%{verbosity_enchant} -l2 - -aCyellow %%% /%0: Initializing .... %;\ /set auto_enchant=0%;\ /set enchant_timeout=0%;\ /set enchant_keyword=%;\ /set enchant_name=%;\ /set enchant_type=%;\ /set enchant_exit=%;\ /set enchant_post= /def -i enchant = \ /enchant_init%;\ /if (!getopts("awbin:x:")) /return 0%;/endif%; \ /set enchant_name %{opt_n}%;\ /safechannel -q on%;\ /set enchant_post %{opt_x}%;\ /if (opt_a) /set enchant_type armor%;\ /elseif (opt_w) /set enchant_type weapon%;\ /elseif (opt_b) /set enchant_type bow%;\ /elseif (identify_type !~ "") /set enchant_type %{identify_type}%;\ /else \ /echo -aCyellow %%% No idea how to enchant %*.%;\ /enchant_exit no_type%;\ /return 1%;\ /endif%;\ /set enchant_keyword %*%;\ /set auto_enchant 1%;\ /verbose -o%{verbosity_enchant} -l1 - -aCcyan %%% /%0: Start enchanting %enchant_keyword.%;\ /verbose -o%{verbosity_enchant} -l3 - -aCyellow %%% /%0: Type is %enchant_type, post command is %enchant_post%;\ /enchant_do%;\ /def -i enchant_do = \ /verbose -o%{verbosity_enchant} -l2 - -aCyellow %%% /%0: Enchanting %{enchant_keyword} as %{enchant_type}.%;\ c 'enchant %{enchant_type}' %{enchant_keyword} ;Stuff that could go wrong /def -i -E(auto_enchant) -p699 -F -t"You are not carrying *!" enchant_no_item = \ /verbose -o%{verbosity_enchant} -l2 - -aBCred %%% Can't find your item, %{enchant_keyword}! Bailing out.%;\ /enchant_exit no_item /def -i -E(auto_enchant) -p699 -F -mregexp -t"^You do not have enough mana to cast enchant (weapon|bow|armor).$" enchant_no_mana = \ /verbose -o%{verbosity_enchant} -l1 - -aCcyan %%% /%0: Yikes! Out of mana. Calling regen script and returning.%;\ /regen -x/enchant_do /def -i -E(auto_enchant) -p699 -F -mregexp -t"^That isn't (an|a) (armor|weapon|bow).$" enchant_wrong_type = \ /verbose -o%{verbosity_enchant} -l1 - -aBCred %%% /%0: WRONG TYPE! Exiting.%;\ /enchant_exit wrong_type ;If someone else enchants we dont want our triggers to grab their results /def -i -E(auto_enchant) -t"* utters the words, 'enchant *'." enchant_timeout = \ /verbose -o%{verbosity_enchant} -l2 - -aCyellow %%% /%0: Someone enchanted something. Disabling enchant triggers.%;\ /set enchant_timeout 1 ;So we ignore the next line of mud output with a highest priority non-fallthru trigger /def -i -E(enchant_timeout) -p999 -t"*" enchant_exit_timeout = \ /verbose -o%{verbosity_enchant} -l2 - -aCyellow %%% /%0: We got their result. Enabling enchant triggers.%;\ /set enchant_timeout 0 ;DEBUG? triggers are still not 100% fool proof (but getting really close) ;someone could enchant something just a millisecond before we do so both results ;would be on consecutive lines of mud output. If their enchant fails or does ;nothing, we'll be ignoring the result of ours, stalling the script. ;armor, weapon, bow /def -i -E(auto_enchant) -p699 -F -mregexp -t"^Nothing seemed to happen.$" enchant_nothing = \ /verbose -o%{verbosity_enchant} -l1 - -aCyellow %%% /%0: Sigh... *yawn* ... Mumble mumph ZZZZZZZZZ ... retrying...%;\ /enchant_do /def -i -E(auto_enchant) -p699 -F -mregexp -t" glows brightly, then fades...oops.$" enchant_fade = \ /verbose -o%{verbosity_enchant} -l3 - -aCyellow %%% /%0: Name from -n: %enchant_name%;\ /verbose -o%{verbosity_enchant} -l3 - -aCyellow %%% /%0: Name from trigger: %{PL}%;\ /if ((enchant_name =~ "") | (enchant_name =/ {PL})) \ /verbose -o%{verbosity_enchant} -l2 - -aCyellow %%% /%0: Item fades! Beh.%;\ /enchant_exit fade%;\ /else \ /verbose -o%{verbosity_enchant} -l2 - -aCyellow %%% /%0: Name mismatch. Exit.%;\ /enchant_exit wrong_name%;\ /endif ;a presence kills the enchant_exit /repeated by the shimmer /def -i -E(auto_enchant) -p699 -F -mregexp -t"^You feel the presence of (Shizaga|Quixoltan|Durr)!$" enchant_presence = \ /verbose -o%{verbosity_enchant} -l2 - -aCyellow %%% /%0: Gotta love %{P1}!%;\ /@test _enchant_exit_pid & (kill(_enchant_exit_pid), _enchant_exit_pid:=0)%;\ /enchant_exit presence ;armor /def -i -E(auto_enchant) -p699 -F -mregexp -t" shimmers with a gold aura.$" enchant_shimmers_gold = \ /verbose -o%{verbosity_enchant} -l3 - -aCyellow %%% /%0: Name from -n: %enchant_name%;\ /verbose -o%{verbosity_enchant} -l3 - -aCyellow %%% /%0: Name from trigger: %{PL}%;\ /if ((enchant_name =~ "") | (enchant_name =/ {PL})) \ /verbose -o%{verbosity_enchant} -l2 - -aCyellow %%% /%0: We got gold... But where is Shizaga?%;\ /repeat -0.5 1 /enchant_exit shimmer%;\ /set _enchant_exit_pid=%?%;\ /else \ /verbose -o%{verbosity_enchant} -l2 - -aCyellow %%% /%0: Name mismatch. Exit.%;\ /enchant_exit wrong_name%;\ /endif /def -i -E(auto_enchant) -p699 -F -mregexp -t" glows a brilliant gold!$" enchant_brilliant_gold = \ /verbose -o%{verbosity_enchant} -l3 - -aCyellow %%% /%0: Name from -n: %enchant_name%;\ /verbose -o%{verbosity_enchant} -l3 - -aCyellow %%% /%0: Name from trigger: %{PL}%;\ /if ((enchant_name =~ "") | (enchant_name =/ {PL})) \ /verbose -o%{verbosity_enchant} -l2 - -aBCyellow %%% /%0: Yesss!!! A brill!.%;\ /enchant_exit brill%;\ /else \ /verbose -o%{verbosity_enchant} -l2 - -aCyellow %%% /%0: Name mismatch. Exit.%;\ /enchant_exit wrong_name%;\ /endif /def -i -E(auto_enchant) -p699 -F -mregexp -t" flares blindingly... and evaporates!$" enchant_vape = \ /verbose -o%{verbosity_enchant} -l3 - -aCyellow %%% /%0: Name from -n: %enchant_name%;\ /verbose -o%{verbosity_enchant} -l3 - -aCyellow %%% /%0: Name from trigger: %{PL}%;\ /if ((enchant_name =~ "") | (enchant_name =/ {PL})) \ /verbose -o%{verbosity_enchant} -l2 - -aBCred %%% /%0: Oh nooooooooo.... another one vaped!%;\ /enchant_exit vape%;\ /else \ /verbose -o%{verbosity_enchant} -l2 - -aCyellow %%% /%0: Name mismatch. Exit.%;\ /enchant_exit wrong_name%;\ /endif ;weapon, bow /def -i -E(auto_enchant) -p699 -F -mregexp -t" glows blue.$" enchant_shimmers_blue = \ /verbose -o%{verbosity_enchant} -l3 - -aCyellow %%% /%0: Name from -n: %enchant_name%;\ /verbose -o%{verbosity_enchant} -l3 - -aCyellow %%% /%0: Name from trigger: %{PL}%;\ /if ((enchant_name =~ "") | (enchant_name =/ {PL})) \ /verbose -o%{verbosity_enchant} -l2 - -aCyellow %%% /%0: This one enchanted... any presence?%;\ /repeat -0.5 1 /enchant_exit shimmer%;\ /set _enchant_exit_pid=%?%;\ /else \ /verbose -o%{verbosity_enchant} -l2 - -aCyellow %%% /%0: Name mismatch. Exit.%;\ /enchant_exit wrong_name%;\ /endif /def -i -E(auto_enchant) -p699 -F -mregexp -t" glows a brilliant blue!$" enchant_brilliant_blue = \ /verbose -o%{verbosity_enchant} -l3 - -aCyellow %%% /%0: Name from -n: %enchant_name%;\ /verbose -o%{verbosity_enchant} -l3 - -aCyellow %%% /%0: Name from trigger: %{PL}%;\ /if ((enchant_name =~ "") | (enchant_name =/ {PL})) \ /verbose -o%{verbosity_enchant} -l2 - -aBCblue %%% /%0: I wish this would happen all the time!%;\ /enchant_exit brill%;\ /else \ /verbose -o%{verbosity_enchant} -l2 - -aCyellow %%% /%0: Name mismatch. Exit.%;\ /enchant_exit wrong_name%;\ /endif /def -i -E(auto_enchant) -p699 -F -mregexp -t" shivers violently and explodes!$" enchant_explode = \ /verbose -o%{verbosity_enchant} -l3 - -aCyellow %%% /%0: Name from -n: %enchant_name%;\ /verbose -o%{verbosity_enchant} -l3 - -aCyellow %%% /%0: Name from trigger: %{PL}%;\ /if ((enchant_name =~ "") | (enchant_name =/ {PL})) \ /verbose -o%{verbosity_enchant} -l2 - -aBCred %%% /%0: Boom boom boom boom... Byebye!!%;\ /enchant_exit vape%;\ /else \ /verbose -o%{verbosity_enchant} -l2 - -aCyellow %%% /%0: Name mismatch. Exit.%;\ /enchant_exit wrong_name%;\ /endif ;Finally, we exit! /def -i enchant_exit = \ /let _post %{enchant_post}%;\ /safechannel -q off%;\ /unset auto_enchant%;\ /unset enchant_timeout%;\ /unset enchant_keyword%;\ /unset enchant_name%;\ /unset enchant_type%;\ /unset enchant_post%;\ /set enchant_exit %1%;\ /verbose -o%{verbosity_enchant} -l3 - -aCyellow %%% /%0: Exit code: %{enchant_exit}%;\ /verbose -o%{verbosity_enchant} -l1 - -aCcyan %%% /%0: Enchant script done! Executing post command: %{_post}%;\ /if (_post !~ "") /eval -s0 /repeat -0.4 1 %{_post}%; /endif