Difference between revisions of "Rune Chart"

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However, any weapon that accepts [[Rune]]s will accept them in one of ten ways.  Which set of runes any weapon accepts is randomly determined when the item pops.  So, to determine what [[Rune]]s will have a desired affect on any given weapon, first delve the item a couple times to see which set of runes you're dealing with.  Once you figure out which one of the ten sets of [[Rune]]s this weapon is accepting, you can safely [[Rune]] the item without fear of accidentally applying the wrong [[Rune]].
 
However, any weapon that accepts [[Rune]]s will accept them in one of ten ways.  Which set of runes any weapon accepts is randomly determined when the item pops.  So, to determine what [[Rune]]s will have a desired affect on any given weapon, first delve the item a couple times to see which set of runes you're dealing with.  Once you figure out which one of the ten sets of [[Rune]]s this weapon is accepting, you can safely [[Rune]] the item without fear of accidentally applying the wrong [[Rune]].
  
Rune Set One
+
NB: The reason you delve twice is twofold; firstly, delve is not 100% accurate so it is helpful to be more certain. Secondly, if you get a result of 'runeword will have no affect' then you will need to delve again because each runeword does nothing in two sets. (example; if delve tells you 'yal' does nothing, your weapon might be in set 1 or 7)
  
  Ka  - Rune of Vanquishing
 
  Yal - Rune of Confusion
 
  Vi  - Rune of Weakness
 
  Rin - Nothing
 
  Boh - Rune of Striking
 
  Chy - Rune of Battle
 
  Era - Nothing
 
  To  - Rune of Invulnerability
 
  Nol - Rune of Defense
 
  Zor - Rune of Sickliness
 
  
Rune Set Two
 
  
  Ka  - Rune of Sickliness
+
{| border="2" cellpadding="4" cellspacing="0" align="center" style="text-align:center"
  Yal - Rune of Invulnerability
+
|+ <big>'''Rune Chart'''</big>
  Vi  - Rune of Defense
+
|-
  Rin - Nothing
+
|Set:
  Boh - Rune of Weakness
+
|1
  Chy - Rune of Confusion
+
|2
  Era - Rune of Striking
+
|3
  To  - Rune of Vanquishing
+
|4
  Nol - Nothing
+
|5
  Zor - Rune of Battle
+
|6
 +
|7
 +
|8
 +
|9
 +
|10
 +
|Effect
 +
|-
 +
|Weakness
 +
|zor
 +
|era
 +
|boh
 +
|vi
 +
|chy
 +
|to
 +
|ka
 +
|rin
 +
|yal
 +
|nol
 +
| -5 [[Damage Roll|dr]]
 +
|-
 +
|Sickliness
 +
|era
 +
|to
 +
|ka
 +
|zor
 +
|boh
 +
|nol
 +
|rin
 +
|yal
 +
|vi
 +
|chy
 +
| -2 [[Constitution|con]]
 +
|-
 +
|Confusion
 +
|vi
 +
|zor
 +
|chy
 +
|yal
 +
|nol
 +
|era
 +
|boh
 +
|ka
 +
|rin
 +
|to
 +
| -2 [[Wisdom|wis]]
 +
|-
 +
|Vanquishing
 +
|rin
 +
|yal
 +
|to
 +
|ka
 +
|era
 +
|vi
 +
|nol
 +
|chy
 +
|boh
 +
|zor
 +
| +min/avg/max
 +
|-
 +
|Striking
 +
|ka
 +
|rin
 +
|era
 +
|boh
 +
|zor
 +
|yal
 +
|to
 +
|nol
 +
|chy
 +
|vi
 +
| +min/avg
 +
|-
 +
|Battle
 +
|boh
 +
|ka
 +
|zor
 +
|chy
 +
|vi
 +
|rin
 +
|era
 +
|to
 +
|nol
 +
|yal
 +
| -3 [[Armor Class|ac]], +min/avg
 +
|-
 +
|Defense
 +
|chy
 +
|boh
 +
|vi
 +
|nol
 +
|yal
 +
|ka
 +
|zor
 +
|era
 +
|to
 +
|rin
 +
| -5 [[Armor Class|ac]]
 +
|-
 +
|Invulnerability
 +
|nol
 +
|chy
 +
|yal
 +
|to
 +
|rin
 +
|boh
 +
|vi
 +
|zor
 +
|era
 +
|ka
 +
| -10 [[Armor Class|ac]]
 +
|-
 +
|None
 +
|to
 +
|vi
 +
|nol
 +
|rin
 +
|ka
 +
|chy
 +
|yal
 +
|boh
 +
|zor
 +
|era
 +
|&nbsp;
 +
|-
 +
|None
 +
|yal
 +
|nol
 +
|rin
 +
|era
 +
|to
 +
|zor
 +
|chy
 +
|vi
 +
|ka
 +
|boh
 +
|&nbsp;
 +
|-
 +
|}
  
Rune Set Three
 
  
  Ka  - Rune of Invulnerability
+
* Rune of Striking is superior in raising minimum and average damage of a weapon to the Rune of Battle, by approximately 5-7 points to minimum and 3-5 points to average damage - tested on hero weapons, the range for lord weapons will likely be greater.
  Yal - Rune of Battle
+
* Rune of Vanquishing will not add max to a weapon that is too low level. On low-mortal weapons below level 25, the max does not increase (6-18 changes to 9-18). On low-mortal weapons above level 25, but below Hero level, the max increases by 1. On Hero weapons it adds 2 max, and on Lord weapons it adds 4.
  Vi  - Rune of Striking
+
* You can add two affects on hero weapons and three affects on lord weapons
  Rin - Rune of Defense
 
  Boh - Nothing
 
  Chy - Rune of Sickliness
 
  Era - Nothing
 
  To  - Rune of Confusion
 
  Nol - Rune of Weakness
 
  Zor - Rune of Vanquishing
 
 
 
Rune Set Four
 
 
 
  Ka  - Rune of Confusion
 
  Yal - Rune of Sickliness
 
  Vi  - Nothing
 
  Rin - Rune of Weakness
 
  Boh - Nothing
 
  Chy - Rune of Vanquishing
 
  Era - Rune of Defense
 
  To  - Rune of Battle
 
  Nol - Rune of Striking
 
  Zor - Rune of Invulnerability
 
 
 
Rune Set Five
 
 
 
  Ka  - Rune of Defense
 
  Yal - Rune of Striking
 
  Vi  - Rune of Vanquishing
 
  Rin - Rune of Battle
 
  Boh - Rune of Invulnerability
 
  Chy - Nothing
 
  Era - Rune of Confusion
 
  To  - Rune of Weakness
 
  Nol - Rune of Sickliness
 
  Zor - Nothing
 
 
 
Rune Set Six
 
 
 
  Ka  - Rune of Battle
 
  Yal - Rune of Vanquishing
 
  Vi  - Nothing
 
  Rin - Rune of Striking
 
  Boh - Rune of Defense
 
  Chy - Rune of Invulnerability
 
  Era - Rune of Weakness
 
  To  - Rune of Sickliness
 
  Nol - Nothing
 
  Zor - Rune of Confusion
 
 
 
Rune Set Seven
 
 
 
  Ka  - Nothing
 
  Yal - Rune of Defense
 
  Vi  - Rune of Battle
 
  Rin - Rune of Invulnerability
 
  Boh - Rune of Sickliness
 
  Chy - Rune of Weakness
 
  Era - Rune of Vanquishing
 
  To  - Nothing
 
  Nol - Rune of Confusion
 
  Zor - Rune of Striking
 
 
 
Rune Set Eight
 
 
 
  Ka  - Rune of Striking
 
  Yal - Nothing
 
  Vi  - Rune of Confusion
 
  Rin - Rune of Vanquishing
 
  Boh - Rune of Battle
 
  Chy - Rune of Defense
 
  Era - Rune of Sickliness
 
  To  - Nothing
 
  Nol - Rune of Invulnerability
 
  Zor - Rune of Weakness
 
 
 
Rune Set Nine
 
 
 
  Ka  - Nothing
 
  Yal - Rune of Weakness
 
  Vi  - Rune of Sickliness
 
  Rin - Rune of Confusion
 
  Boh - Rune of Vanquishing
 
  Chy - Rune of Striking
 
  Era - Rune of Invulnerability
 
  To - Rune of Defense
 
  Nol - Rune of Battle
 
  Zor - Nothing
 
 
 
Rune Set Ten
 
 
 
  Ka  - Rune of Weakness
 
  Yal - Nothing
 
  Vi  - Rune of Invulnerability
 
  Rin - Rune of Sickliness
 
  Boh - Rune of Confusion
 
  Chy - Nothing
 
  Era - Rune of Battle
 
  To - Rune of Striking
 
  Nol - Rune of Vanquishing
 
  Zor - Rune of Defense
 
  
 
[[Category: Spoilers]]
 
[[Category: Spoilers]]

Latest revision as of 13:12, 1 April 2024

Different weapons accept the same Runes differently. Even two different copies of the same item might react to Runes differently.

However, any weapon that accepts Runes will accept them in one of ten ways. Which set of runes any weapon accepts is randomly determined when the item pops. So, to determine what Runes will have a desired affect on any given weapon, first delve the item a couple times to see which set of runes you're dealing with. Once you figure out which one of the ten sets of Runes this weapon is accepting, you can safely Rune the item without fear of accidentally applying the wrong Rune.

NB: The reason you delve twice is twofold; firstly, delve is not 100% accurate so it is helpful to be more certain. Secondly, if you get a result of 'runeword will have no affect' then you will need to delve again because each runeword does nothing in two sets. (example; if delve tells you 'yal' does nothing, your weapon might be in set 1 or 7)


Rune Chart
Set: 1 2 3 4 5 6 7 8 9 10 Effect
Weakness zor era boh vi chy to ka rin yal nol -5 dr
Sickliness era to ka zor boh nol rin yal vi chy -2 con
Confusion vi zor chy yal nol era boh ka rin to -2 wis
Vanquishing rin yal to ka era vi nol chy boh zor +min/avg/max
Striking ka rin era boh zor yal to nol chy vi +min/avg
Battle boh ka zor chy vi rin era to nol yal -3 ac, +min/avg
Defense chy boh vi nol yal ka zor era to rin -5 ac
Invulnerability nol chy yal to rin boh vi zor era ka -10 ac
None to vi nol rin ka chy yal boh zor era  
None yal nol rin era to zor chy vi ka boh  


  • Rune of Striking is superior in raising minimum and average damage of a weapon to the Rune of Battle, by approximately 5-7 points to minimum and 3-5 points to average damage - tested on hero weapons, the range for lord weapons will likely be greater.
  • Rune of Vanquishing will not add max to a weapon that is too low level. On low-mortal weapons below level 25, the max does not increase (6-18 changes to 9-18). On low-mortal weapons above level 25, but below Hero level, the max increases by 1. On Hero weapons it adds 2 max, and on Lord weapons it adds 4.
  • You can add two affects on hero weapons and three affects on lord weapons