Difference between revisions of "Rune Chart"

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However, any weapon that accepts [[Rune]]s will accept them in one of ten ways.  Which set of runes any weapon accepts is randomly determined when the item pops.  So, to determine what [[Rune]]s will have a desired affect on any given weapon, first delve the item a couple times to see which set of runes you're dealing with.  Once you figure out which one of the ten sets of [[Rune]]s this weapon is accepting, you can safely [[Rune]] the item without fear of accidentally applying the wrong [[Rune]].
 
However, any weapon that accepts [[Rune]]s will accept them in one of ten ways.  Which set of runes any weapon accepts is randomly determined when the item pops.  So, to determine what [[Rune]]s will have a desired affect on any given weapon, first delve the item a couple times to see which set of runes you're dealing with.  Once you figure out which one of the ten sets of [[Rune]]s this weapon is accepting, you can safely [[Rune]] the item without fear of accidentally applying the wrong [[Rune]].
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NB: The reason you delve twice is twofold; firstly, delve is not 100% accurate so it is helpful to be more certain. Secondly, if you get a result of 'runeword will have no affect' then you will need to delve again because each runeword does nothing in two sets. (example; if delve tells you 'yal' does nothing, your weapon might be in set 1 or 7)
  
  
 
Rune Chart
 
Rune Chart
          Rune: |  1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  |  10 |
+
            Set: |  1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  |  10 |
 
  ----------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
 
  ----------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
 
         Weakness | zor | era | boh | vi  | chy | to  | ka  | rin | yal | nol |
 
         Weakness | zor | era | boh | vi  | chy | to  | ka  | rin | yal | nol |
Line 18: Line 20:
 
             None | yal | nol | rin | era | to  | zor | chy | vi  | ka  | boh |
 
             None | yal | nol | rin | era | to  | zor | chy | vi  | ka  | boh |
  
Rune Set One
 
 
  Ka  - Rune of Vanquishing
 
  Yal - Rune of Confusion
 
  Vi  - Rune of Weakness
 
  Rin - Nothing
 
  Boh - Rune of Striking
 
  Chy - Rune of Battle
 
  Era - Nothing
 
  To  - Rune of Invulnerability
 
  Nol - Rune of Defense
 
  Zor - Rune of Sickliness
 
 
Rune Set Two
 
 
  Ka  - Rune of Sickliness
 
  Yal - Rune of Invulnerability
 
  Vi  - Rune of Defense
 
  Rin - Nothing
 
  Boh - Rune of Weakness
 
  Chy - Rune of Confusion
 
  Era - Rune of Striking
 
  To  - Rune of Vanquishing
 
  Nol - Nothing
 
  Zor - Rune of Battle
 
 
Rune Set Three
 
 
  Ka  - Rune of Invulnerability
 
  Yal - Rune of Battle
 
  Vi  - Rune of Striking
 
  Rin - Rune of Defense
 
  Boh - Nothing
 
  Chy - Rune of Sickliness
 
  Era - Nothing
 
  To  - Rune of Confusion
 
  Nol - Rune of Weakness
 
  Zor - Rune of Vanquishing
 
 
Rune Set Four
 
 
  Ka  - Rune of Confusion
 
  Yal - Rune of Sickliness
 
  Vi  - Nothing
 
  Rin - Rune of Weakness
 
  Boh - Nothing
 
  Chy - Rune of Vanquishing
 
  Era - Rune of Defense
 
  To  - Rune of Battle
 
  Nol - Rune of Striking
 
  Zor - Rune of Invulnerability
 
 
Rune Set Five
 
 
  Ka  - Rune of Defense
 
  Yal - Rune of Striking
 
  Vi  - Rune of Vanquishing
 
  Rin - Rune of Battle
 
  Boh - Rune of Invulnerability
 
  Chy - Nothing
 
  Era - Rune of Confusion
 
  To  - Rune of Weakness
 
  Nol - Rune of Sickliness
 
  Zor - Nothing
 
 
Rune Set Six
 
 
  Ka  - Rune of Battle
 
  Yal - Rune of Vanquishing
 
  Vi  - Nothing
 
  Rin - Rune of Striking
 
  Boh - Rune of Defense
 
  Chy - Rune of Invulnerability
 
  Era - Rune of Weakness
 
  To  - Rune of Sickliness
 
  Nol - Nothing
 
  Zor - Rune of Confusion
 
 
Rune Set Seven
 
 
  Ka  - Nothing
 
  Yal - Rune of Defense
 
  Vi  - Rune of Battle
 
  Rin - Rune of Invulnerability
 
  Boh - Rune of Sickliness
 
  Chy - Rune of Weakness
 
  Era - Rune of Vanquishing
 
  To  - Nothing
 
  Nol - Rune of Confusion
 
  Zor - Rune of Striking
 
 
Rune Set Eight
 
 
  Ka  - Rune of Striking
 
  Yal - Nothing
 
  Vi  - Rune of Confusion
 
  Rin - Rune of Vanquishing
 
  Boh - Rune of Battle
 
  Chy - Rune of Defense
 
  Era - Rune of Sickliness
 
  To  - Nothing
 
  Nol - Rune of Invulnerability
 
  Zor - Rune of Weakness
 
 
Rune Set Nine
 
 
  Ka  - Nothing
 
  Yal - Rune of Weakness
 
  Vi  - Rune of Sickliness
 
  Rin - Rune of Confusion
 
  Boh - Rune of Vanquishing
 
  Chy - Rune of Striking
 
  Era - Rune of Invulnerability
 
  To  - Rune of Defense
 
  Nol - Rune of Battle
 
  Zor - Nothing
 
 
Rune Set Ten
 
 
  Ka  - Rune of Weakness
 
  Yal - Nothing
 
  Vi  - Rune of Invulnerability
 
  Rin - Rune of Sickliness
 
  Boh - Rune of Confusion
 
  Chy - Nothing
 
  Era - Rune of Battle
 
  To  - Rune of Striking
 
  Nol - Rune of Vanquishing
 
  Zor - Rune of Defense
 
  
 
[[Category: Spoilers]]
 
[[Category: Spoilers]]

Revision as of 02:34, 4 August 2006

Different weapons accept the same Runes differently. Even two different copies of the same item might react to Runes differently.

However, any weapon that accepts Runes will accept them in one of ten ways. Which set of runes any weapon accepts is randomly determined when the item pops. So, to determine what Runes will have a desired affect on any given weapon, first delve the item a couple times to see which set of runes you're dealing with. Once you figure out which one of the ten sets of Runes this weapon is accepting, you can safely Rune the item without fear of accidentally applying the wrong Rune.

NB: The reason you delve twice is twofold; firstly, delve is not 100% accurate so it is helpful to be more certain. Secondly, if you get a result of 'runeword will have no affect' then you will need to delve again because each runeword does nothing in two sets. (example; if delve tells you 'yal' does nothing, your weapon might be in set 1 or 7)


Rune Chart

           Set: |  1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  |  10 |
----------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
       Weakness | zor | era | boh | vi  | chy | to  | ka  | rin | yal | nol |
     Sickliness | era | to  | ka  | zor | boh | nol | rin | yal | vi  | chy |
      Confusion | vi  | zor | chy | yal | nol | era | boh | ka  | rin | to  |
    Vanquishing | rin | yal | to  | ka  | era | vi  | nol | chy | boh | zor |
       Striking | ka  | rin | era | boh | zor | yal | to  | nol | chy | vi  |
         Battle | boh | ka  | zor | chy | vi  | rin | era | to  | nol | yal |
        Defense | chy | boh | vi  | nol | yal | ka  | zor | era | to  | rin |
Invulnerability | nol | chy | yal | to  | rin | boh | vi  | zor | era | ka  |
           None | to  | vi  | nol | rin | ka  | chy | yal | boh | zor | era |
           None | yal | nol | rin | era | to  | zor | chy | vi  | ka  | boh |