Difference between revisions of "Detect Magic"

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This [[:Category: Spells |spell]]'s main use is to aid [[:Category: Mages |mages]] in finding [[Guildmaster (mage) |their guildmaster]] in [[:Category: Midgaard |Midgaard]].  It is included in [[Holy Sight |Holy Sight]].
 
This [[:Category: Spells |spell]]'s main use is to aid [[:Category: Mages |mages]] in finding [[Guildmaster (mage) |their guildmaster]] in [[:Category: Midgaard |Midgaard]].  It is included in [[Holy Sight |Holy Sight]].
  
See also [[:Category: Gear That Applies 'Detect Magic' |Gear That Applies 'Detect Magic']] and  [[:Category: Detect Magic Gear |Detect Magic Gear]].
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See also [[:Category: Gear That Applies Detect Magic |Gear That Applies Detect Magic]] and  [[:Category: Detect Magic Gear |Detect Magic Gear]].
  
 
[[Category: Skills And Spells]]
 
[[Category: Skills And Spells]]

Revision as of 16:16, 7 June 2006

This spell enables the caster to detect magical objects. Occasionally, powerful Wizards will create magical runes or symbols which can only be seen by those who are affected by this spell. These symbols are often used to guide initiates toward Guilds and other arcane places without tipping off the un-initiated herd.

Prerequisite(s): none.

Syntax: cast 'detect magic'.

This spell's main use is to aid mages in finding their guildmaster in Midgaard. It is included in Holy Sight.

See also Gear That Applies Detect Magic and Detect Magic Gear.