Category:Unravelling

From AvatarWiki
Revision as of 20:26, 20 August 2006 by Waite (talk | contribs) (→‎Navigation)
Jump to navigation Jump to search

"Somehow, the Noctopia that now exists is not the waning realm it was when it vanished. The Army that now mans the Obisidian Arena is far stronger than the hamstrung force that Zarradyn led to defeat. And despite history recording the epic of her demise, the Dark Queen herself sits upon the Throne Under the Stars.

It is the Noctopia that never was, a realm where all 13 of the original Dark Fae still live, and Arcadia has been crushed under their collective heel. That both outcomes to a single war should exist simultaneously seems unnatural to say the least. Surely there will be a price to pay."
-Lady Astra

Builder: Dev

Directions

From the Lloydable room in Under The Stars head east then south then down, looking for a room called "waterfall" with exits north/west/down. Down from there takes you to this area.

Or, from the underground pool in Dark Fae Tower head north (instead of south). There you'll find a down exit to this area.

Connections

Connects to Under The Stars and Dark Fae Tower as described above.

Navigation

Both entrances place you in a up/down shaft, at the middle of which is a safe room. From the safe room you can head north towards Noctopia, south towards Arcadia, or east/west into a maze.

Adventuring

This area is very dangerous.

All of the mobs here drift, so you can find yourself amidst a swarm without warning. The drifting nature of the mobs here also means that you shouldn't expect to get much sleep once you enter.

The reason the mobs murder us each time we go there isn't because they're high level, but because the weapons they wield are poisoned with Necrotia. Naturally, these weapons have an inventory flag, so they can't be looted. The weapons are also cursed, so they can't be disarmed. I also think that the mobs are tranquil (and can't be decepted) but this needs confirmation. Other than purity I guess detonate is the only way to go, or can you not detonate tranquil mobs either?

The east/west maze from the Weaver Mother still gets drifter mobs, weaver and chaos beast hit really bad, and in addition there is a mob with "essence" in the name that DETS but hit a bit weaker. It also dances weapons and casters reported being ANNIHILATED from areaspells. The drifting nature of mobs here probably means one need a largish tankchain with detgear?

Somewhere in the maze you can find the Unmaker.

Subcategories

This category has the following 2 subcategories, out of 2 total.

Pages in category "Unravelling"

This category contains only the following page.