Difference between revisions of "Category:Unravelling"

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From the [[Lloydable]] room in  [[:Category:Under The Stars|Under The Stars]] head east then south then down, looking for a room called "waterfall" with exits north/west/down.  Down from there takes you to this area.
 
From the [[Lloydable]] room in  [[:Category:Under The Stars|Under The Stars]] head east then south then down, looking for a room called "waterfall" with exits north/west/down.  Down from there takes you to this area.
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Or, from the underground pool in [[:Category:Dark Fae Tower|Dark Fae Tower]] head north (instead of south).  There you'll find a down exit to this area.
  
 
== Connections ==
 
== Connections ==
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Connects to [[:Category:Under The Stars|Under The Stars]] and [[:Category:Dark Fae Tower|Dark Fae Tower]] as described above.
  
 
== Navigation ==
 
== Navigation ==
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Both entrances place you in a up/down shaft, at the bottom of which is a safe room.  From the safe room you can head north towards [[:Category:Noctopia|Noctopia]], south towards [[:Category:Arcadia|Arcadia]], or east/west into a maze.
  
 
== Adventuring ==
 
== Adventuring ==
  
This area seems particularly suicidal. The mobs there drift, so don't expect to get much sleep once you enter.
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This area is very dangerous.
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All of the mobs here drift, so you can find yourself amidst a swarm without warning.  The drifting nature of the mobs here also means that you shouldn't expect to get much sleep once you enter.
  
Apparently the reason the mobs murder us each time we go there isn't because they're high level, but because they wield powerful weapons.  It'd be worth figuring out if they're disarmable and/or deceptable.
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Apparently the reason the mobs murder us each time we go there isn't because they're high level, but because they wield powerful weapons.  Naturally, these weapons have an inventory flag, so they can't be looted.  The weapons are also cursed, so they can't be disarmed.  I also think that the mobs are tranquil (and can't be decepted) but this needs confirmation.  I guess detonate is the only way to go, or can you not detonate tranquil mobs either?
  
Other than that, virtually nothing is known about this area yet.
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As of yet the east/west maze from the [[Weaver Mother]] hasn't been explored.
 
[[Category: Noctopia]]
 
[[Category: Noctopia]]
 
[[Category: Lord Areas]]
 
[[Category: Lord Areas]]

Revision as of 19:05, 30 June 2006

"Somehow, the Noctopia that now exists is not the waning realm it was when it vanished. The Army that now mans the Obisidian Arena is far stronger than the hamstrung force that Zarradyn led to defeat. And despite history recording the epic of her demise, the Dark Queen herself sits upon the Throne Under the Stars.

It is the Noctopia that never was, a realm where all 13 of the original Dark Fae still live, and Arcadia has been crushed under their collective heel. That both outcomes to a single war should exist simultaneously seems unnatural to say the least. Surely there will be a price to pay."
-Lady Astra

Builder: Dev

Directions

From the Lloydable room in Under The Stars head east then south then down, looking for a room called "waterfall" with exits north/west/down. Down from there takes you to this area.

Or, from the underground pool in Dark Fae Tower head north (instead of south). There you'll find a down exit to this area.

Connections

Connects to Under The Stars and Dark Fae Tower as described above.

Navigation

Both entrances place you in a up/down shaft, at the bottom of which is a safe room. From the safe room you can head north towards Noctopia, south towards Arcadia, or east/west into a maze.

Adventuring

This area is very dangerous.

All of the mobs here drift, so you can find yourself amidst a swarm without warning. The drifting nature of the mobs here also means that you shouldn't expect to get much sleep once you enter.

Apparently the reason the mobs murder us each time we go there isn't because they're high level, but because they wield powerful weapons. Naturally, these weapons have an inventory flag, so they can't be looted. The weapons are also cursed, so they can't be disarmed. I also think that the mobs are tranquil (and can't be decepted) but this needs confirmation. I guess detonate is the only way to go, or can you not detonate tranquil mobs either?

As of yet the east/west maze from the Weaver Mother hasn't been explored.

Subcategories

This category has the following 2 subcategories, out of 2 total.

Pages in category "Unravelling"

This category contains only the following page.