Difference between revisions of "Category:Objects"

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Each and every object in AVATAR MUD has a defined [[Object Level |level range]], [[:Category: Object Types |type]], [[Object Slot |set of "slots" in which it may be worn]], [[Object Quality |quality]], [[Object Weight |weight]], [[:Category: Object Flags |set of "flags" that affect it]], [[Object Affect |set of "affects" that it applies to those who are wearing it]], and [[Object Worth |worth]].  In addition to these universal qualities, objects of each [[:Category: Object Types |type]] share one additional [[:Category: Object Values |set of values]] specific to their respective [[:Category: Object Types |type]].  Each of these characteristics has its own subcategory or page listed below.
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Each and every object in AVATAR MUD has a defined [[Object Level |level range]], [[:Category: Object Types |type]], [[Object Slots |set of "slots" in which it may be worn]], [[Object Quality |quality]], [[Object Weight |weight]], [[:Category: Object Flags |set of "flags" that affect it]], [[Object Affects |set of "affects" that it applies to those who are wearing it]], and [[Object Worth |worth]].  In addition to these universal qualities, objects of each [[:Category: Object Types |type]] share one additional [[:Category: Object Values |set of values]] specific to their respective [[:Category: Object Types |type]].  Each of these characteristics has its own subcategory or page listed below.
  
 
[[:Category: Gear |Gear]] is a very broad subcategory below spanning all objects that [[:Category: Characters |characters]] may obtain and use.
 
[[:Category: Gear |Gear]] is a very broad subcategory below spanning all objects that [[:Category: Characters |characters]] may obtain and use.

Latest revision as of 16:41, 15 February 2007

Each and every object in AVATAR MUD has a defined level range, type, set of "slots" in which it may be worn, quality, weight, set of "flags" that affect it, set of "affects" that it applies to those who are wearing it, and worth. In addition to these universal qualities, objects of each type share one additional set of values specific to their respective type. Each of these characteristics has its own subcategory or page listed below.

Gear is a very broad subcategory below spanning all objects that characters may obtain and use.

See also Areas, Mobs, and Rooms.

Subcategories

This category has the following 4 subcategories, out of 4 total.

Pages in category "Objects"

The following 6 pages are in this category, out of 6 total.