Category:Midgaard

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Ah, Midgaard! The big city! If you can make it there, you can make it anywhere; truly a city of wonders. Located in the center of our Realm, with Ofcol to the north, Mervue to the south, Solace to the west, and the dark mysteries of Wildwood to the east. What lonely farm boy doesn't dream of one day visiting the Temple of Avatar, or catching a glimpse of the King and his entourage of Guards of the Light? What adventurer doesn't long to trade tales with Jake the Thorn Slayer in the Dragon's Bane Inn, or rest up in Aelmon's Sanctuary?

Level Range: 15-35

Builder: Crom

Directions

Walking route from Nom: 4s, 6e, s, 2e, s, 19e.

Walking route from Sol: 3e, s, 3e, 3s, 5e, n, 17e.

Portaling point(s) suggested: Aelmon.

Connections

Midgaard lies at Midgaardia's heart. Its main cross streets extend beyond its borders, where they become part of Midgaardia's extensive highway system, provding travelers passage north to Ofcol at the foot the northern mountains, east to Wildwood and its dangerous environs, south to Mervue on the shore of the southern ocean, and west to various places such as the Meadow, Stonehall, Solace, and the western wilderness that extends beyond them, among other areas. See Highways/Great Wall Map for more information about these indirect connections.

Midgaard's four corners also connect upward to the Air of Avatar, another "highway system" (of sorts) for those who can (and who prefer to) fly rather than walk about Midgaardia. See Air of Avatar Map for more information about where these skyways lead.

In Midgaard's northeastern quadrant, its Warriors' Guild connects to the subterranean Hall of Warriors and its secret Rogues' Guild connects northward underground to the headquarters of The Outsiders.

In Midgaard's southeastern quadrant, its park connects with Midgaard Fair to its northwest and The Museum to its southwest.

In Midgaard's southwestern quadrant are entrances to a few Houses.

In Midgaard's northwestern quadrant are entrances to the city's prominent Temple of AVATAR, side-street entrances to both Mendek's Shack and Midgaardia's underground Olympic Grounds, and an alleyway-room entrance (via a secret locked door) to one of Midgaardia's Ruined Lairs.

Also, atop Midgaard Keep is an entrance to the Hall of Justice.

See Midgaard Map for more detail.

Navigation

Adventuring

Most of the trainers for the several classes can be found here, in addition to a number of shops.

Subcategories

This category has the following 3 subcategories, out of 3 total.

Pages in category "Midgaard"

The following 2 pages are in this category, out of 2 total.