Difference between revisions of "Category:Gear In Obsidian Arena; Floor"

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[[:Category:Noctopia|Noctopia]] shift takes you to the [[:Category:Shiftwatch Orb|Shiftwatch Orb]].  Extremely painful room, made better by the snipers surrounding it.  Send the tanks together, then have the casters follow a short while later.  If the [[Planar Anchor]] is already in [[:Category:Noctopia|Noctopia]] you're much better off going that route.  That will take you directly to [[:Category:Under The Stars|Under The Stars]].
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'''A rogue with lockpicks is very handy for this run'''
  
Once shift is clear go s, d, w to find a room with a hidden down exit that can be bashdoor'ed.  Going down from here takes you to a [[Lloydable]] room in [[:Category:Under The Stars|Under The Stars]], which has smaller mobs, is homeable, and is noregen.
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If the [[Planar Anchor]] is not already in [[:Category:Noctopia|Noctopia]] you get to experience the joy that is [[:Category:Noctopia|Noctopia]] shift.  See [[:Category:Shiftwatch Orb|Shiftwatch Orb]] for hints on surviving this process.  Once you clear shift go s, d, w, {d} to reach a [[Lloydable]] room in [[:Category:Under The Stars|Under The Stars]].  Note that that final down exit is a bashable door.  Also note that the "bleeding tunnels" portion of [[:Category:Under The Stars|Under The Stars]] is noregen.
  
From here go all north, then west, and more north.  Eventually you'll reach a room with a red room desc, but it'll be part of the [[:Category:Pit Of Blood And Chain|Pit Of Blood And Chain]] area, so you can regen and trackI think I might have had to go up or down to enter [[:Category:Pit Of Blood And Chain|Pit Of Blood And Chain]], but I'm not sureIn any event the path was pretty linear.
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From the [[Lloydable]] room in [[:Category:Under The Stars]] go all north, west, and more north.  If your group is in need of regen check "where" periodically.  At some point along this path the area will change to [[:Category:Pit Of Blood And Chain|Pit Of Blood And Chain]] and the rooms will allow for regenerationOnce you find a hidden up exit, bash it openThis will put you into the jail portion of the area.
  
From here more north, then east, and northEventually you'll come to an apparent deadend with a hidden grate up, going through that puts you in the jail area.
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You will now find yourself in "a hanging cell".  You will need to pick a lock to get out of it.  From here make your way east.  Be careful not to enter the room with the [[Corpse Collector]] (lvl 230, shows up as an unbelievably huge golem)When you find an up exit, that's your entrance to the [[:Category:Obsidian Arena; Floor|Obsidian Arena; Floor]].  Regen before entering the arena.
  
I can't remember exactly how I got to the arena from the jail area, but I know that the up exit was due east from [[Corpse Collector]] (who shows up as an unbelievably huge golem on scan) is lvl 230, so avoid fighting him unless you know what you're doing.  He also has a tendency to kidnap groupies and hide them somewhere else in the area.
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Once you're in the arena [[Duke Malafont]] is trackable.  To get there head as far north as you can, and when you can't go north, go east.  Right outside of his room seemed relatively safe for napping.  Make sure you kill any beastmasters on scan before you try to nap.  These mobs have the annoying tendency to stay one room away from you and longshot.  Note that [[Duke Malafont]] and the rest of his room are reboot only.
 
 
Once you're in the arena [[Duke Malafont]] is trackable.  To get there head as far north as you can, and when you can't go north, go east.  Right outside of his room seemed relatively safe for napping.  Note that [[Duke Malafont]] and the rest of his room are reboot only.
 
  
 
Keep company with [[Duke Malafont]] is [[Paehandra Of The Moon]].  When she is almost dead she casts martyrdom.  This kills most of the group when it happens.  Obviously you want to avoid this if at all possible.  Here's what we've tried so far:
 
Keep company with [[Duke Malafont]] is [[Paehandra Of The Moon]].  When she is almost dead she casts martyrdom.  This kills most of the group when it happens.  Obviously you want to avoid this if at all possible.  Here's what we've tried so far:

Revision as of 12:02, 16 May 2006

A rogue with lockpicks is very handy for this run

If the Planar Anchor is not already in Noctopia you get to experience the joy that is Noctopia shift. See Shiftwatch Orb for hints on surviving this process. Once you clear shift go s, d, w, {d} to reach a Lloydable room in Under The Stars. Note that that final down exit is a bashable door. Also note that the "bleeding tunnels" portion of Under The Stars is noregen.

From the Lloydable room in Category:Under The Stars go all north, west, and more north. If your group is in need of regen check "where" periodically. At some point along this path the area will change to Pit Of Blood And Chain and the rooms will allow for regeneration. Once you find a hidden up exit, bash it open. This will put you into the jail portion of the area.

You will now find yourself in "a hanging cell". You will need to pick a lock to get out of it. From here make your way east. Be careful not to enter the room with the Corpse Collector (lvl 230, shows up as an unbelievably huge golem). When you find an up exit, that's your entrance to the Obsidian Arena; Floor. Regen before entering the arena.

Once you're in the arena Duke Malafont is trackable. To get there head as far north as you can, and when you can't go north, go east. Right outside of his room seemed relatively safe for napping. Make sure you kill any beastmasters on scan before you try to nap. These mobs have the annoying tendency to stay one room away from you and longshot. Note that Duke Malafont and the rest of his room are reboot only.

Keep company with Duke Malafont is Paehandra Of The Moon. When she is almost dead she casts martyrdom. This kills most of the group when it happens. Obviously you want to avoid this if at all possible. Here's what we've tried so far:

  • Scramble. Doesn't work because she's tranquil.
  • Lightning arrows. She has arrow dodge, so you can't rely on this working.

Next time I try this I'll probably calm her when she's "pretty hurt", then count to 3 and have all the casters surge 5 target her at once. Another idea is to bash/throw her, then nuke her while she's in lag. If you have any other ideas, please add them here. I really don't like the idea of risking killing an entire big group for a piece of mana gear.

Beside the gear that I have enough info to make articles for, here's what else we got:

  • signet of malafont: ticket
  • suit of dress plate -50 ac? on body
  • half of the sundered ring: ticket