Difference between revisions of "Alertness"

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''A good [[:Category: Rogues |thief]] is always on his toes, always scanning his surroundings for [[Hide Flag |hidden goodies]], making mental notes of the best escape routes should a fight break out.  Alertness represents this state of focused perception.  While utilizing this [[:Category: Skills And Spells |skill]], a [[:Category: Rogues |Rogue]] will be able to see [[Hide Flag |hidden]] [[:Category: Objects |objects]], people, hidden or secret [[:Category: Doors |doors]], and even [[Sneak Flag |sneaking]] people.  [[:Category: Rogues |Rogues]] must use this [[:Category: Skills And Spells |skill]] in order to make use of the [[Withdraw |withdraw]] [[:Category: Skills And Spells |skill]].  The downside is that it will cost more [[Move Points |movement points]] each time the [[:Category: Rogues |Rogue]] moves, because of the added notice he takes of everything in each new [[:Category: Rooms |room]].''
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''A good [[:Category: Rogues |thief]] is always on his toes, always scanning his surroundings for [[Hide Flag |hidden goodies]], making mental notes of the best escape routes should a fight break out.  Alertness represents this state of focused perception.  While utilizing this [[:Category: Skills And Spells |skill]], a [[:Category: Rogues |Rogue]] will be able to see [[Hide Flag |hidden]] [[:Category: Objects |objects]], people, hidden or secret [[:Category: Doors |doors]], and even [[Sneak Flag |sneaking]] people.  [[:Category: Rogues |Rogues]] must use this [[:Category: Skills And Spells |skill]] in order to make use of the [[Withdraw (skill) |withdraw]] [[:Category: Skills And Spells |skill]].  The downside is that it will cost more [[Move Points |movement points]] each time the [[:Category: Rogues |Rogue]] moves, because of the added notice he takes of everything in each new [[:Category: Rooms |room]].''
  
 
Prerequisite: [[Lore |Lore]], [[Nightvision |Nightvision]].
 
Prerequisite: [[Lore |Lore]], [[Nightvision |Nightvision]].
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[[Category: Skills And Spells]]
 
[[Category: Skills And Spells]]
[[Category: Lowmort Assassin Skills]]
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[[Category: Skills]]
[[Category: Lowmort Bodyguard Skills]]
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[[Category: Assassin Lowmort Skills And Spells]]
[[Category: Lowmort Black Circle Initiate Skills]]
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[[Category: Black Circle Initiate Lowmort Skills And Spells]]
[[Category: Lowmort Rogue Skills]]
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[[Category: Bladedancer Lowmort Skills And Spells]]
[[Category: Hero Shadowfist Skills]]
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[[Category: Bodyguard Lowmort Skills And Spells]]
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[[Category: Rogue Lowmort Skills And Spells]]
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[[Category: Shadowfist Hero Skills And Spells]]
 
[[Category: Skill Commands]]
 
[[Category: Skill Commands]]

Latest revision as of 19:14, 5 February 2007

A good thief is always on his toes, always scanning his surroundings for hidden goodies, making mental notes of the best escape routes should a fight break out. Alertness represents this state of focused perception. While utilizing this skill, a Rogue will be able to see hidden objects, people, hidden or secret doors, and even sneaking people. Rogues must use this skill in order to make use of the withdraw skill. The downside is that it will cost more movement points each time the Rogue moves, because of the added notice he takes of everything in each new room.

Prerequisite: Lore, Nightvision.

Syntax: alertness.