Lesser Imps
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Despised by mortals and Gods alike, the imps are a diminutive and cowardly race. They are typically found living on the fringes of human civilization, co-existing with the kobolds they are sometimes mistaken for. Their lack of wit and intelligence is matched only by their feeble strength and poor health. They are viewed at best as pests by the other races, and CURSED by the Gods. They are easily frightened, even by direct sunlight!
Rumors exist that some imps have found a way to evolve to a higher form, but the secrets of this process have been suppressed by the Gods.
- Abbreviation: LsI.
- Racial Size: very small.
- Racial TNL: 5000 XP.
- Well-Suited to Be: ?
- Ill-Suited to Be: ?
Comments
MNI
To evolve to Minor Imp there is a little quest involved. Look for an oracle, follow a mountain path north of the meadow. The level range of the area you are looking for has a maximum level lower than 16. Give the oracle 1 gold coin, she will then tell you that you need to get 3 items for her. Note: one of the items she needs is a potion, another is a pill give her these and she will convert them into tickets with a funky bright colour rename, get the third item which is already a ticket and give her them, she will then give you a scroll, give her this back, she will then bind it to you and give it you back and thats it you now only need to get to lvl 25 and evolve. The scroll is involved in the MNI->DTI Quest.
DTI
In the ancient bronze wyrm area, find the big wyrm thing. With passdoor up you can just skip/speedwalk the wyrm and go north to get into a secret area here. You'll find Vincent near the start who is key to evolve.
WVI
Dont really know the details myself, but heard you should get the orb from Tannahin the obsidian tower to progress.
VPI
tele/portal shipwreck merchant (island of the lost area) enter glimmer
With a water imp in group kill all mephits and a special message will appear and a lever should show on ground. Pull the lever to reveal a down exit from where you first entered glimmer. (hint, you can just type exit and go to the room which doesnt have maze in its name to get to the down, all rooms in maze is connected to this).
Mephits are sanced, but not particulary hard, they can hit a bit.
When you head down you will encounter elementals that are unsancted and weak. As you make your way north watch for the entrance to the throne room name, next room is sorta mean. It has a biggish sancted mob (keyword: pretender) and probably a few elementals (they wander though, I think). You definatly want to group to bring down this mob, havent played much with it but would estimate two biggish casters and the imp tanking as a minium, more is better.
You want to bring the orb from the pretender back to Vincent and evolve.
PYI
Pretty sure this is in battleground, far north and up in the clouds there with the giants. Havent gotten around to actual doing it so no details available from me :)
The remainding quest should probably go on lord wiki :p