Talk:Zmud Affect Status Window

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Revision as of 06:15, 10 September 2010 by Rhodry (talk | contribs)
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Used this script for years; don't know what I'd have done without it. I added the following to it, after the development of stances and exhausts:

#VAR stance {-}
#VAR exhaust {-}
#TRIGGER {^Spell: '*{stance|fang|dance}'  for (%d) hours.} {#var stance %1}
#TRIGGER {^Exhausted Spell: '(*)'  unavailable for (%d) hours.} {#if ("%1" =~ "*{stance|fang|dance}") {#var stance -%2} {#var exhaust -%2}}

An exhausted spell shows up with a negative duration, and an exhausted stance shows up in the stance slot. Also, a bunch of relevant debuffs, and an example of a racial:

#VAR curse {-}
#VAR weak {-}
#VAR scramble {-}
#VAR dfire {-}
#VAR rupture{-}
#VAR rfren {-}
#TRIGGER {^Spell: 'curse'  modifies hit roll by -%d for (%d) hours.} {#var curse %1}
#TRIGGER {^Spell: 'weaken'  modifies strength by -%d for (%d) hours.} {#var weak %1}
#TRIGGER {^Spell: 'scramble'  modifies intelligence by -%d for (%d) hours.} {#var scramble %1}
#TRIGGER {^Spell: 'demonfire'  for (%d) hours.} {#var dfire %1}
#TRIGGER {^Spell: 'rupture'  modifies intelligence by -%d for (%d) hours.} {#if ((@rupture =~ "-")|(@rupture < %1)) {#var rupture %1}}
#TRIGGER {^Racial frenzy fatigue for (%d) hours.} {#var rfren -%eval( %1-1)}
#TRIGGER {^Spell: 'racial frenzy'  modifies damage roll by %d for (%d) hours.} {#var rfren %1}

*If anyone has successfully ported this script to CMud, please speak up. ;)

--Neyne 02:38, 10 September 2010 (UTC)

I will add a note to look at the discussion page for additional things that could be added. As far as I can see this should port over fairly easily as i have it already working in cmud after using the function to port my zmud settings over to cmud. After putting all the amezyarak stuff I find useful here I will start with the big Cmud port main problems I've seen so far with his scripts are down to colour and the use of #temp + #cw --Rhodry 11:09, 10 September 2010 (UTC)