Major Ward
Revision as of 14:52, 3 June 2006 by Shocker02k (talk | contribs)
Syntax: c 'major ward' <item>
Prerequisites: Ward
This is the mysterious fifth ward that a mage can attempt. The most powerful of wards, it protects an object from every type of spell damage instead of focusing upon lightning or fire. It also is less stable upon casting and if not done precisely correct, will fail.
[NOTE: Major Ward raises item 2 levels and may fail causing destruction. It will raise the item 5 levels if cast gear of a lower quality than Lord equipment.] [NOTE: Containers destroyed through a miscast also destroy contents.]