Category:Wise Travelers

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"They come from out of the mist in the dark of night" says one popular tavern rumor. "They catch the fancies of odd children, and seduce faithful husbands", says another. In truth, no one has ever seen the Wise Travelers arrive or depart, yet it is known that the enigmatic troupe of merchants, magicians, and outcasts rolls across rural Midgaardia like a bank of fog, peddling their services and arcane knowledge to any who can pay. If you seek the truth behind the rumors, then seek the wise travelers along dark forest paths, or near settlements in and around Wildwood.

Level Range: 51-51

Builder: Scevine

This area was added in August 2022.

Directions

Walking route from Aelmon: 17e, [e], 4n, 2e

Portaling point(s) suggested: Moose guard, e.

Connections

Navigation

Aside from the disconnected area with Traitorous Acolyte Prosenia Elm ("A crumbling stone chamber") the area is a simple walk.


Adventuring

Alchemy

The nameless alchemist will make one of five items for you via Alchemy:

  • Stormriders: slagwalkers plus three alchemy ingredients: (1) see-through skin or scale, (2) electrical or resistant to lightning, (3) from a flying source.

Stormriders with an alienskin arm brace + coiled electrolobe tentacle OR electro-lobe + batwing are 4hr, 2dr, -14ac, -35svs, faintly lowers resistance to earth, modify melee with electric, +fly, lv51 b11 lightning-ward glow.

Stormriders with an alienskin arm brace + coiled electrolobe tentacle OR electro-lobe + golden feather are 4hr, 2dr, -10ac, -40svs, faintly lowers resistance to earth, modify melee with electric, +fly, lv51 b11 lightning-ward glow.

Stormriders with an alienskin arm brace + coiled electrolobe tentacle + electro-lobe are 4hr, 2dr, -10ac, -35svs, faintly lowers resistance to earth, modify melee with electric, +fly, lv51 b11 lightning-ward glow.

  • Dreamward: an emerald gemstone plus three alchemy ingredients: (1) tattooed, (2) claw, fang, or horn, (3) feathered
  • Dark wrap: silks from Morgan plus four alchemy ingredients: (1) tentacle, (2) evil, (3) toxic, and (4) blood
  • Smoldering contraption: dangerous contraption from Morgan plus four alchemy ingredients: (1) arachnoid, (2) fiery, (3) resistant to fire, (4) metallic

Cursed alchemy

The Profane scholar Soffaya will exchange various items, alchemy style, for cursed equivalents:

Alchemical ingredients

If it's skinned or kspawned it's likely a valid alchemical ingredient. Check Deepways for many of these and for more. The choice of ingredients tends to yield minor bonuses onto the final result item; appears that some are neutral and some are beneficial.

Aquatic

Insubstantial

Tentacle

Treasure

See-through skin or scale

 - Skin but not see through
      lizardskin jerkin, Mauve_Mollusc_Mukluks, starshark skin orb, strip of burn tattooed flesh, batwing cape
 - Scale but not see through
      crimsonscale skirt, ice scale bracer
 - See through but not skin or scale
      iridescent stalk, mithril web gloves, restless spirits of ghost fish, basilisk field, jelly sac

Electrical or resistant to lightning

Flying source