Difference between revisions of "Burning Hands"

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''Burning hands allows the spellcaster to inflict damage to all [[:Category: Mobs |mobs]] in a [[:Category: Rooms |room]], by shooting jets of flames from the spellcaster's hands.  The amount of damage is determined by the [[Level |level]] of the spellcaster.  As with all area spells, there is no need to specify a target.''
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Prerequisite(s): none.
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Syntax: [[Cast |cast]] 'burning hands'.
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[[:Category: Lowmort |Lowmort]] [[:Category: Mages |mages]] may find this spell handy when fighting multiple [[:Category: Mobs |mobs]] simultaneously, though this is not generally a good idea for "splatty" [[:Category: Mages |mages]].  It may also be useful for [[Tanks |tanks]] wanting to initiate combat with [[Invis Flag |invisible]] [[:Category: Mobs |mobs]], particularly those [[:Category: Mobs |mobs]] that are more than three [[Level |levels]] higher and thus cannot be [[Detect Hidden |detected]].
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[[Category: Skills And Spells]]
 
[[Category: Skills And Spells]]
 
[[Category: Lowmort Mage Skills]]
 
[[Category: Lowmort Mage Skills]]

Revision as of 16:24, 30 December 2005

Burning hands allows the spellcaster to inflict damage to all mobs in a room, by shooting jets of flames from the spellcaster's hands. The amount of damage is determined by the level of the spellcaster. As with all area spells, there is no need to specify a target.

Prerequisite(s): none.

Syntax: cast 'burning hands'.

Lowmort mages may find this spell handy when fighting multiple mobs simultaneously, though this is not generally a good idea for "splatty" mages. It may also be useful for tanks wanting to initiate combat with invisible mobs, particularly those mobs that are more than three levels higher and thus cannot be detected.