Difference between revisions of "Harpies"
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Their hp is mediocre, as is their mana pool. | Their hp is mediocre, as is their mana pool. | ||
− | [[Racial Stealth Modifier | Stealth-wise they are similar to humans]], but they possess a [[Racial Archery Modifier | solid archery modifier]] - so archers and druids are viable choices. Their high dexterity also makes them good tanks with monks, rogues and related classes. They do not have a [[Racial Damage Modifier | racial damage modifier]]. | + | [[Racial Stealth Modifier | Stealth-wise they are similar to humans]], but they possess a [[Racial Archery Modifier | solid archery modifier]] - so archers and druids are viable choices (note - Harpy's can't naturally become soldiers). Their high dexterity also makes them good tanks with monks, rogues and related classes. They do not have a [[Racial Damage Modifier | racial damage modifier]]. |
[[Racial Spell Cost Modifier | Considering spell-casting]], harpies receive noticeably less mana than an elf and are not a no-fail race, though their human-like hp can make them serve as a non-reliable caster experiment (with more tnl than lizardmen). | [[Racial Spell Cost Modifier | Considering spell-casting]], harpies receive noticeably less mana than an elf and are not a no-fail race, though their human-like hp can make them serve as a non-reliable caster experiment (with more tnl than lizardmen). |
Latest revision as of 20:09, 21 July 2023
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Resembling hideous, winged humans, harpies are nasty, selfish, mean-spirited, and in all ways repellant. They are exceptional, tireless fliers, and relish shredding prey alive with their foot talons. While agile and quick-witted, they are so foul-tempered that their rage often overwhelms their judgement.
- Abbreviation: Har.
- Racial Size: medium.
- Racial TNL: 1515 XP.
- Well-Suited to Be: archers, monks, shadowfists, rogues, druids.
- Ill-Suited to Be: casters.
Comments
A harpy can be considered a rat with wings. They are good generalists that can exist as a wide variety of classes, but will not excel in any single role.
Their hp is mediocre, as is their mana pool.
Stealth-wise they are similar to humans, but they possess a solid archery modifier - so archers and druids are viable choices (note - Harpy's can't naturally become soldiers). Their high dexterity also makes them good tanks with monks, rogues and related classes. They do not have a racial damage modifier.
Considering spell-casting, harpies receive noticeably less mana than an elf and are not a no-fail race, though their human-like hp can make them serve as a non-reliable caster experiment (with more tnl than lizardmen).
Harpies were added April 20th, 2007.