Difference between revisions of "Gear in Elementals"

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From Earth shift find the nexus to nowhere.<br />
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#REDIRECT [[:Category:Gear In When Elements Align]]
Nowhere is Det, so watch out.<br />
 
After you enter the nexus it is a maze.<br />
 
"oh goodie"<br />
 
Changes direction every repop.<br />
 
An archer can scount as you move about to find "golems, gnomes, rocks of some sort"<br />
 
Enter that room to enter the quest area.<br />
 
This is a quest area there are 5 tokens you need to get to make the "button"<br />
 
toolbelt, tome, electrical essence, the humming lump of mud, and a crystal heart<br />
 
[Pristine  ] (Magical) (Humming) a tome of golem lore
 
Object 'golem tome' type scroll, extra flags hum magic.
 
Weight 10, value 0, level 125.
 
Object Quality (5 / 5 hps)
 
Level 124 spells of:.
 
 
(Magical) (Glowing) (Humming) a heart shaped crystal
 
Object 'heart shaped crystal' type treasure, extra flags glow hum magic.
 
Weight 5, value 8928, level 125.
 
Object Quality (50 / 50 hps)
 
essence is only one thats an actual ticket, its the one you must hand zhene, others have to be in your inventory<br />
 
now in west middle of 3x3 room, can either head south or north from here for next part, your choice<br />
 
up in the tower is the electrical essence<br />
 
south west corner is entrance to the forge<br />
 
there is one on a fire elemental<br />
 
the 2 we had to start with were in a hallway in middle east part of room<br />
 
next we head to the maze in north east corner of the 3x3<br />
 
"geez, i need a compass"<br />
 
maze is down from ne corner <br />
 
at this point mil proceded to give detailed directions through the maze which I did not pay attention to, maybe he'll stop by and put them in.<br />
 
water elemental in the vortex has the good mud<br />
 
mon has the mud you need<br />
 
'dont attack the master'<br />
 
room is no regen<br />
 
give essence zhene <br />
 
Haavok gives Electrical essence to The golem master.
 
The golem master takes Haavok's a lump of mud.
 
The golem master takes Haavok's a tool belt.
 
The golem master takes Haavok's a tome of golem lore.
 
The golem master takes Haavok's a heart shaped crystal.
 
Zhene starts chanting some passage from the large stone tome.  As
 
he chants he merges the electrical essence into the heart.  A faint glow
 
pulses deep in its depths.  He then smears one side of the crystal with
 
the mud and pushes the object pass the shimmering ward where he places
 
it on the chest of the form inside the forge.
 
      The chanting intensifies as Zhene starts throwing seemingly random
 
objects past the wards into the forge.  His tool belt is one of the
 
first objects to go, followed soon after by his shoes and socks.  Finally
 
the chanting comes to a crescendo and Zhene tosses the tome past the
 
wards.
 
      "Now you just have to push that little button there to fire the
 
forge and our task will be complete." he says to you as he rests his
 
weary form up against a work bench.
 
 
The golem master has dropped a large switch on the ground!
 
 
 
Zhene looks you over and suddenly appears hopeful.
 
He exclaims, "Ahh,  thank the elements you have come!  You can help me
 
end this dreadful mess.  One of my apprentices has been meddling where
 
he shouldn't have been and now my golems are no longer under anyone's
 
control.  My only hope of stopping this landslide is to finish my
 
ultimate golem."
 
He says, "If you could please fetch a few items while I continue my
 
work, together we can put everything back the way I had designed.  I
 
just need the crystal heart I sculpted for this project, a good sticky
 
substance to hold the crystal in place and a strong energy source. It
 
would probably be worthwhile to grab my tome and tool belt too."
 
The golem master is in perfect health.
 
 
The golem master is using:
 
<wielded>          [Pristine  ] (Magical) (Humming) (Dull) a crafted dagger
 
 
You peek at the inventory:
 
      [Pristine  ] a small wooden lockbox
 
 
 
Regen/respell one north of zhene's room, waite walled west, don't know why.  This room isn't really very safe though.<br />
 
for future reference, if you dont see the right mobs, look for a direction with only 1 room, ie scouting up i couldn't see 2u<br />
 
Hart tells the group 'there are gnome bits, gnome legs, gnome torsos etc around the area'<br />
 
 
 
Steel bits's attacks strike Nayru 7 times, with obliterating intensity!
 
Turning aside Mithril bits's attack, you counter-strike!
 
You hit Mithril bits with DEVASTATING intensity!
 
Mithril bits's attacks strike you 8 times, with ***OBLITERATING*** intensity!
 
Adamantine bits's attacks strike Brann 8 times, with **OBLITERATING** rage!
 
Gold bits's attacks strike AlexyAnna 4 times, with *MANGLING* passion!
 
AlexyAnna tells you 'you're scrambled fyi'<br />
 
 
 
Object 'gnome metal dusted socks' type armor, extra flags glow magic.
 
Weight 5, value 9920, level 125.
 
Object Quality (500 / 500 hps)
 
Armor class is 26.
 
  Modifies mana by 80 continuous.
 
Hart tells the group 'gaunts are-50ac, shell is 250mana/-100ac'<br />
 
Pushing the button opens the door, so an archer can scout from regen 2n.<br />
 
The Gaunts are reboot only.<br />
 
Shell and socks are not.<br />
 
Object 'adamantine gauntlets' type armor, extra flags glow hum magic noremove.
 
Weight 25, value 9610, level 124.
 
Object Quality (400 / 400 hps)
 
Armor class is 25.
 
  Modifies armor class by -50 continuous.
 
 
 
You look at adamantine gauntlets in your inventory...
 
The gauntlets seem rigid and solid until you touch them with your
 
hands.  The metal seems to ripple and flow on the surface of the
 
gauntlets whenever they are in close proximity with your hands.
 
 
 
Object 'empty adamantine shell' type armor, extra flags glow magic anti-good fire-ward.
 
Weight 20, value 8928, level 125.
 
Object Quality (500 / 500 hps)
 
Armor class is 27.
 
  Modifies hp by 250 continuous.
 
  Modifies armor class by -100 continuous.
 
 
 
You look at an empty adamantine shell in your inventory...
 
This solid piece of metal is hollowed out to form an armor shell
 
capable of covering even the largest torso.  Even though it is much
 
lighter than it appears, the shell still has quite a bit of mass to it.
 
 
 
Object 'mithril crusted tool belt' type armor, extra flags glow magic caustic-ward.
 
Weight 10, value 9920, level 126.
 
Object Quality (500 / 500 hps)
 
Armor class is 26.
 
  Modifies armor class by 2 continuous.
 
  Modifies hit roll by 8 continuous.
 
 
 
You look at a mithril crusted tool belt in your inventory...
 
The mithril coating seems to be concentrated around where the tools used to
 
sit in the tool belt.  Intense heat mixed with powerful magic must have
 
been used to melt those tools without damaging the strong leather the belt
 
was made out of.  It is hard to tell just what type of creature the
 
leather was skinned from.
 

Revision as of 11:30, 14 January 2006