Difference between revisions of "Category:Halfling Tunnels"
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Among the somewhat linear parts of the area is a maze - the only tricky part to navigate. | Among the somewhat linear parts of the area is a maze - the only tricky part to navigate. | ||
− | <font color=grey>I was unable to map this with a lvl 500 liz mage. If you succeed to comprehend this area, please describe it here.</font> | + | <font color=grey>I was unable to map this with a lvl 500 liz mage. As a matter of fact, i was unable to enter 3 rooms in with a lvl 500 liz mage, and only managed to "pass" through the area with a large group and lots of speed-walking. If you succeed to comprehend this area, please describe it here.</font> |
== Adventuring == | == Adventuring == |
Revision as of 13:59, 28 May 2011
Fed up from years of slavery and abuse, the halflings from the southern halfling village have decided that it's time to take a stand and fight back! Rumor has it that one of the halfling villages is preparing a devious sneak attack on the half-orcs somewhere underground, but there is seemingly no evidence to support this for the time being...
Level Range: 51-51
Builder: Jakkbam
Directions
Walking route from Eragora default recall:
See the route to Sun God Altar. From here either run the entire Altar area to its conclusion, or enter 1e from salad worker to Halfling's Paradise and run that entire area to its conclusion.
Either way, no trivial routes exist.
Portaling point(s) suggested: to be determined.
Connections
Known connections:
Among the somewhat linear parts of the area is a maze - the only tricky part to navigate.
I was unable to map this with a lvl 500 liz mage. As a matter of fact, i was unable to enter 3 rooms in with a lvl 500 liz mage, and only managed to "pass" through the area with a large group and lots of speed-walking. If you succeed to comprehend this area, please describe it here.
Adventuring
Difficulty is much higher than the Halfling's Paradise.
Area features an incredible amount of very-hard hitting, swarmy aggie mobs that all see through hidden and invisible. This makes the area not really soloable. Use a large brutish group and grind the area for the xp and loot.
Area will auto-CR the players which makes it great for solo explorers that die (quickly) but will pose problems to an xp group due to inability of gurney-ing.
Subcategories
This category has the following 2 subcategories, out of 2 total.
Pages in category "Halfling Tunnels"
This category contains only the following page.