Difference between revisions of "User talk:Rhodry"
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m (moved User talk:Redwinter to User talk:Rhodry: Redwinter was created when Rhodry was retired and Rhodry is my more well known alt :)) |
m (my lord stab trigger set to wikify later) |
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+ | #CLASS {Stabbing} | ||
+ | #ALIAS stab {#var number %1;#for @StabTargets {#var actstabtarg %i;assas @number@actstabtarg}} | ||
+ | #ALIAS stabbing {;check for stabnumber;#if (@stabnumber==%null) {stab %null} {#if (%numitems( @stabnumber)==1) {stab @stabnumber.} {#for @stabnumber {stab %i.}}};; #for @StabNumber {;; #var number %i;; #for @StabTargets {assas @number.%i;;#if (%numitems( @stabnumber)==1) {#for @StabTargets {assas @stabnumber.%i}} {}} | ||
+ | #VAR StabTargets {chim} | ||
+ | #VAR StabNumber {1|2} | ||
+ | #VAR number {2.} | ||
+ | #VAR actstabtarg {cynic} {cynic} | ||
+ | #KEY F12 {#bu stabbut} | ||
+ | #KEY F10 {stabbing} | ||
+ | #BUTTON 4 {stab-off} {#t+ stabtrig} {Stab-on} {#t- stabtrig} {} {1} {} {Size} {70} {20} {} {} {} {31} {30} {} {} "" {} {} {stabtrigbut} | ||
+ | #MENU {Stab Targets} {} "" {StabMenu} | ||
+ | #MENU {Stab Number} {} "" {StabNumberMenu} | ||
+ | #CLASS 0 | ||
+ | #CLASS {Stabbing|StabMenu} {menu} | ||
+ | #MENU {Clear Targets} {#var StabTargets %null} "" | ||
+ | #MENU {gi} {#var StabTargets %additem( gith, @StabTargets);#var StabTargets %additem( gish, @StabTargets);#var StabTargets %additem( female, @StabTargets)} "" | ||
+ | #MENU {water} {#var StabTargets %additem( water, @StabTargets);#var StabTargets %additem( wyrm, @StabTargets)} "" | ||
+ | #MENU {Chim} {#var StabTargets %additem( chim, @StabTargets)} "" | ||
+ | #MENU {bale} {#var StabTargets %additem( bale, @StabTargets)} "" | ||
+ | #MENU {fae} {#var StabTargets %additem( fae, @StabTargets)} "" | ||
+ | #MENU {stat} {#var StabTargets %additem( stat, @StabTargets)} "" | ||
+ | #MENU {dem} {#var StabTargets %additem( dem, @StabTargets)} "" | ||
+ | #MENU {jungle} {#var StabTargets %additem( pan, @StabTargets);#var StabTargets %additem( ana, @StabTargets);#var StabTargets %additem( sus, @StabTargets);#var StabTargets %additem( yor, @StabTargets);#var StabTargets %additem( kzi, @StabTargets)} "" | ||
+ | #MENU {volcano} {#var StabTargets %additem( pyro, @StabTargets);#var StabTargets %additem( darken, @StabTargets);#var StabTargets %additem( mephit, @StabTargets);#var StabTargets %additem( salam, @StabTargets);#var StabTargets %additem( lava, @StabTargets);#var StabTargets %additem( fire, @StabTargets)} "" | ||
+ | #MENU {karn proper} {#var StabTargets %additem( akuma, @StabTargets);#var StabTargets %additem( man, @StabTargets);#var StabTargets %additem( cutthroat, @StabTargets);#var StabTargets %additem( crazed, @StabTargets);#var StabTargets %additem( humanoid, @StabTargets);#var StabTargets %additem( scourge, @StabTargets);;#var StabTargets %additem( merm, @StabTargets);#var StabTargets %additem( reaper, @StabTargets)} "" | ||
+ | #MENU {memlane astral} {#var StabTargets %additem( gith, @StabTargets);#var StabTargets %additem( soul, @StabTargets);#var StabTargets %additem( memory, @StabTargets);#var StabTargets %additem( pain, @StabTargets);#var StabTargets %additem( death, @StabTargets);#var StabTargets %additem( tiam, @StabTargets);#var StabTargets %additem( fae, @StabTargets);#var StabTargets %additem( shadow, @StabTargets);#var StabTargets %additem( queen, @StabTargets);#var StabTargets %additem( giant, @StabTargets)} "" | ||
+ | #MENU {rohp} {#var StabTargets %additem( delus, @StabTargets);#var StabTargets %additem( phant, @StabTargets);#var StabTargets %additem( pred, @StabTargets);#var StabTargets %additem( obli, @StabTargets);#var StabTargets %additem( denog, @StabTargets);#var StabTargets %additem( dog, @StabTargets)} "" | ||
+ | #MENU {earth} {#var StabTargets %additem( elem, @StabTargets);#var StabTargets %additem( wyrm, @StabTargets);#var StabTargets %additem( merc, @StabTargets);#var StabTargets %additem( slave, @StabTargets);#var StabTargets %additem( serv, @StabTargets)} "" | ||
+ | #MENU {fire} {#var StabTargets %additem( elem, @StabTargets);#var StabTargets %additem( fire, @StabTargets);#var StabTargets %additem( knight, @StabTargets);#var StabTargets %additem( ember, @StabTargets);#var StabTargets %additem( troll, @StabTargets);#var StabTargets %additem( lava, @StabTargets);#var StabTargets %additem( mephit, @StabTargets);#var StabTargets %additem( sala, @StabTargets)} "" | ||
+ | #MENU {cinderheim} {#var StabTargets %additem( sent, @StabTargets);#var StabTargets %additem( imp, @StabTargets);#var StabTargets %additem( flame, @StabTargets);#var StabTargets %additem( sala, @StabTargets);#var StabTargets %additem( smoke, @StabTargets);#var StabTargets %additem( tar, @StabTargets);#var StabTargets %additem( fire, @StabTargets);#var StabTargets %additem( lava, @StabTargets);#var StabTargets %additem( dweller, @StabTargets);#var StabTargets %additem( wind, @StabTargets);#var StabTargets %additem( spirit, @StabTargets);#var StabTargets %additem( giant, @StabTargets);#var StabTargets %additem( body, @StabTargets)} "" | ||
+ | #CLASS 0 | ||
+ | #CLASS {Stabbing|StabNumberMenu} {menu} | ||
+ | #MENU {3.} {#var StabNumber %additem( 3 , @StabNumber)} "" | ||
+ | #MENU {2.} {#var StabNumber %additem( 2 , @StabNumber)} "" | ||
+ | #MENU {1.} {#var StabNumber %additem( 1 , @StabNumber)} "" | ||
+ | #MENU {Clear Numbers} {#var StabNumber %null} "" | ||
+ | #CLASS 0 | ||
+ | #CLASS {Stabbing|stabtrig} | ||
+ | #TRIGGER {You follow} {#echo stab trig;stabbing} | ||
+ | #CLASS 0 | ||
+ | basic lord stab trigger set will tidy up and wikify when i get a chance --[[User:Rhodry|Rhodry]] 14:49, 11 September 2010 (UTC) |
Revision as of 09:49, 11 September 2010
- CLASS {Stabbing}
- ALIAS stab {#var number %1;#for @StabTargets {#var actstabtarg %i;assas @number@actstabtarg}}
- ALIAS stabbing {;check for stabnumber;#if (@stabnumber==%null) {stab %null} {#if (%numitems( @stabnumber)==1) {stab @stabnumber.} {#for @stabnumber {stab %i.}}};; #for @StabNumber {;; #var number %i;; #for @StabTargets {assas @number.%i;;#if (%numitems( @stabnumber)==1) {#for @StabTargets {assas @stabnumber.%i}} {}}
- VAR StabTargets {chim}
- VAR StabNumber {1|2}
- VAR number {2.}
- VAR actstabtarg {cynic} {cynic}
- KEY F12 {#bu stabbut}
- KEY F10 {stabbing}
- BUTTON 4 {stab-off} {#t+ stabtrig} {Stab-on} {#t- stabtrig} {} {1} {} {Size} {70} {20} {} {} {} {31} {30} {} {} "" {} {} {stabtrigbut}
- MENU {Stab Targets} {} "" {StabMenu}
- MENU {Stab Number} {} "" {StabNumberMenu}
- CLASS 0
- CLASS {Stabbing|StabMenu} {menu}
- MENU {Clear Targets} {#var StabTargets %null} ""
- MENU {gi} {#var StabTargets %additem( gith, @StabTargets);#var StabTargets %additem( gish, @StabTargets);#var StabTargets %additem( female, @StabTargets)} ""
- MENU {water} {#var StabTargets %additem( water, @StabTargets);#var StabTargets %additem( wyrm, @StabTargets)} ""
- MENU {Chim} {#var StabTargets %additem( chim, @StabTargets)} ""
- MENU {bale} {#var StabTargets %additem( bale, @StabTargets)} ""
- MENU {fae} {#var StabTargets %additem( fae, @StabTargets)} ""
- MENU {stat} {#var StabTargets %additem( stat, @StabTargets)} ""
- MENU {dem} {#var StabTargets %additem( dem, @StabTargets)} ""
- MENU {jungle} {#var StabTargets %additem( pan, @StabTargets);#var StabTargets %additem( ana, @StabTargets);#var StabTargets %additem( sus, @StabTargets);#var StabTargets %additem( yor, @StabTargets);#var StabTargets %additem( kzi, @StabTargets)} ""
- MENU {volcano} {#var StabTargets %additem( pyro, @StabTargets);#var StabTargets %additem( darken, @StabTargets);#var StabTargets %additem( mephit, @StabTargets);#var StabTargets %additem( salam, @StabTargets);#var StabTargets %additem( lava, @StabTargets);#var StabTargets %additem( fire, @StabTargets)} ""
- MENU {karn proper} {#var StabTargets %additem( akuma, @StabTargets);#var StabTargets %additem( man, @StabTargets);#var StabTargets %additem( cutthroat, @StabTargets);#var StabTargets %additem( crazed, @StabTargets);#var StabTargets %additem( humanoid, @StabTargets);#var StabTargets %additem( scourge, @StabTargets);;#var StabTargets %additem( merm, @StabTargets);#var StabTargets %additem( reaper, @StabTargets)} ""
- MENU {memlane astral} {#var StabTargets %additem( gith, @StabTargets);#var StabTargets %additem( soul, @StabTargets);#var StabTargets %additem( memory, @StabTargets);#var StabTargets %additem( pain, @StabTargets);#var StabTargets %additem( death, @StabTargets);#var StabTargets %additem( tiam, @StabTargets);#var StabTargets %additem( fae, @StabTargets);#var StabTargets %additem( shadow, @StabTargets);#var StabTargets %additem( queen, @StabTargets);#var StabTargets %additem( giant, @StabTargets)} ""
- MENU {rohp} {#var StabTargets %additem( delus, @StabTargets);#var StabTargets %additem( phant, @StabTargets);#var StabTargets %additem( pred, @StabTargets);#var StabTargets %additem( obli, @StabTargets);#var StabTargets %additem( denog, @StabTargets);#var StabTargets %additem( dog, @StabTargets)} ""
- MENU {earth} {#var StabTargets %additem( elem, @StabTargets);#var StabTargets %additem( wyrm, @StabTargets);#var StabTargets %additem( merc, @StabTargets);#var StabTargets %additem( slave, @StabTargets);#var StabTargets %additem( serv, @StabTargets)} ""
- MENU {fire} {#var StabTargets %additem( elem, @StabTargets);#var StabTargets %additem( fire, @StabTargets);#var StabTargets %additem( knight, @StabTargets);#var StabTargets %additem( ember, @StabTargets);#var StabTargets %additem( troll, @StabTargets);#var StabTargets %additem( lava, @StabTargets);#var StabTargets %additem( mephit, @StabTargets);#var StabTargets %additem( sala, @StabTargets)} ""
- MENU {cinderheim} {#var StabTargets %additem( sent, @StabTargets);#var StabTargets %additem( imp, @StabTargets);#var StabTargets %additem( flame, @StabTargets);#var StabTargets %additem( sala, @StabTargets);#var StabTargets %additem( smoke, @StabTargets);#var StabTargets %additem( tar, @StabTargets);#var StabTargets %additem( fire, @StabTargets);#var StabTargets %additem( lava, @StabTargets);#var StabTargets %additem( dweller, @StabTargets);#var StabTargets %additem( wind, @StabTargets);#var StabTargets %additem( spirit, @StabTargets);#var StabTargets %additem( giant, @StabTargets);#var StabTargets %additem( body, @StabTargets)} ""
- CLASS 0
- CLASS {Stabbing|StabNumberMenu} {menu}
- MENU {3.} {#var StabNumber %additem( 3 , @StabNumber)} ""
- MENU {2.} {#var StabNumber %additem( 2 , @StabNumber)} ""
- MENU {1.} {#var StabNumber %additem( 1 , @StabNumber)} ""
- MENU {Clear Numbers} {#var StabNumber %null} ""
- CLASS 0
- CLASS {Stabbing|stabtrig}
- TRIGGER {You follow} {#echo stab trig;stabbing}
- CLASS 0
basic lord stab trigger set will tidy up and wikify when i get a chance --Rhodry 14:49, 11 September 2010 (UTC)