Difference between revisions of "Category:Berserkers"
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'''Tanking:''' | '''Tanking:''' | ||
+ | Tanking at hero with a berserker is fairly simple and straight forward. The first two rites you should take are resist pain and bloodlust. Resist pain will allow you to fight for the first 2-3 rounds of combat without taking any noticeable damage. Since berserkers can regain health via the bloodlust rite, their dependence on healing is less than that of other tanks. The best hitters to bring when tanking at hero would be archers and casters. This is because casters and archers can stop most if not all of their damage at any given time allowing the berserker a far greater chance of landing the killing blow and gaining health through bloodlust. | ||
'''Hitting:''' | '''Hitting:''' |
Revision as of 14:39, 23 August 2009
Prone to bloodlust? Have a passion for death and dismemberment? You might have what it takes to succeed in the bloody and brutal world of Berserkers! Berserkers are powerful fighters whose ferocity and disregard for their own safety make them truly devastating and almost impervious to damage under the right circumstances. They thrive in tumultuous combat, leading a group and battling on the front lines. Traditionally they wear very little armor, in order to maximize their destructive potential. Once they attain level 51, Berserkers do not gain new class skills in the usual manner, instead selecting from a list of Rites at specific sublevels. Berserkers NEVER learn any magic spells except homeshift, which is good because they never gain mana. The PRIME REQUISITES of berserkers is STRENGTH. They are only available to warriors, rogues and old rangers via the REMORT command.
Abbreviation: Bzk.
Contents
Berserkers in General
See Mages for an example.
Berserker Creation
Berserkers at Lowmort Tier
Training
Practicing
Worshipping
Fighting
Soloing:
Tanking:
Hitting:
Berserker Prestige Options
Berserkers at Hero Tier
Training
Practicing
Unlike most classes - berserkers do not get spells. At hero 1 they acquire rites. Every 100 levels they are allowed to pick one rite to learn. Some rites are only functional when the berserker's AC rating are under a certain level (-750 max for heros and -1250 for lords). The options are:
Rite | Description | AC Limited |
---|---|---|
Loss prevention | ||
Agility | Prevents the loss of dexterity due to death. | No |
Might | Prevents the loss of strength due to death. | No |
Vitality | prevents the loss of constitution due to death. | No |
AC based | ||
Bloodlust | Regains HP whenever the Berserker makes a melee kill. | Yes |
Final Fury | When reduced to 10% HPs the Berserker gets a bonus to damage. | Yes |
Raging Rush | Increases the Berserker's HP regeneration rate while under berserk effects. | Yes |
Resist Pain | Reduces damage taken during regular melee rounds. | Yes |
Group assists | ||
Warcry | This skill grants his groupmates a damage bonus in addition to the hitroll bonus when rallying. | No |
Others | ||
Armor Training | AC limited abilities are upped to -850 for Heroes and -1500 for lords. | No |
Deathblow | Gain an automatic extra attack when they hit an enemy for more than 50% remaining HPs in one blow. | No |
Discipline | Take less of a hit to AC when they berserk. | No |
Guard Crush | If an attack is parried or blocked with a shield then it is more draining to the defender than normal. | No |
Prime Strike | In direct combat hits will be before the enemy's during regular melee rounds. | No |
Rage Control | Reduces the odds of berserking from damage inflicted by any source other than the scar command. | No |
Steadfast | Grants the Berserker immunity to calm, dread and awe. | No |
Wail | If an opponent blocks a Berserker's attack with weapon or shield the berserker gains an immediate extra followup attack. | No |
Devoting
Fighting
Soloing: Berserkers are very solo-able. Early on the rite Bloodlust is very handy to maintain the HP while running in full hit gear. Unless your HPs can handle swarms stick to non-aggie areas.
Tanking: Tanking at hero with a berserker is fairly simple and straight forward. The first two rites you should take are resist pain and bloodlust. Resist pain will allow you to fight for the first 2-3 rounds of combat without taking any noticeable damage. Since berserkers can regain health via the bloodlust rite, their dependence on healing is less than that of other tanks. The best hitters to bring when tanking at hero would be archers and casters. This is because casters and archers can stop most if not all of their damage at any given time allowing the berserker a far greater chance of landing the killing blow and gaining health through bloodlust.
Hitting:
Berserkers at Lord Tier
Berserker Remort Options
Subcategories
This category has the following 2 subcategories, out of 2 total.