Difference between revisions of "Practice Points"
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The higher your [[intelligence]], the more you will learn at each practice | The higher your [[intelligence]], the more you will learn at each practice | ||
session. The higher your [[wisdom]], the more practice sessions you will | session. The higher your [[wisdom]], the more practice sessions you will |
Revision as of 23:25, 8 February 2007
Classes: | Core | Remort | Prestige | Points: | Exp. | Hit | Mana | Move | Prac. | Quest | ||
Races: | Creatable | Remort | Ascension | Stats: | P.R. | Con. | Dex. | Int. | Str. | Wis. | ||
Tiers: | Lowmort | Hero | Lord | Religion: | Worship | Devotion | Pantheon | |||||
Legend | Titan | Angel & Imm | Gameplay: | Roles | Commands | Scripting | ||||||
Abilities | Auras & Flags | Configuration | Skills & Spells |
The higher your intelligence, the more you will learn at each practice
session. The higher your wisdom, the more practice sessions you will
have each time you gain a level. Unused sessions are saved until you
do use them.
Class | Classification | Prime Stat | % to Adept at Lowmort |
---|---|---|---|
Clerics/Druids | Caster(defensive) | Wisdom | 95% |
Mages/Wizards | Caster(offensive) | Intelligence | 95% |
Monks/Shadowfists | Tank | Dexterity | 90% |
Psionicists/Mindbenders | Caster(offensive) | Intelligence | 95% |
Rogues/BCI | Tank | Dexterity | 90% |
Warriors/Bodyguards | Tank/Hitter | Strength | 85% |
Archers/Fusiliers | Hitter | Dexterity | 90% |
Note: Prime stats can be increased to 4 above max trainable with gear (other stats only 3 above max trainable). Also note that once you reach hero, you'll need 95% to be adept at a skill or spell, no matter what your class... so you might want to save a few pracs :-)