Difference between revisions of "Veldri Rogue"
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Walking route from [[Aelmon |Aelmon]]: 14n, 8w, n, e, 4d, s, d, w, 2d, e, d, e, d, w, d, 2s, d, 2e, n, e, u, e, s, e, 3n, w, {d}, 2e, n. | Walking route from [[Aelmon |Aelmon]]: 14n, 8w, n, e, 4d, s, d, w, 2d, e, d, e, d, w, d, 2s, d, 2e, n, e, u, e, s, e, 3n, w, {d}, 2e, n. | ||
− | Walking route from [[ | + | Walking route from [[Drow Spectre]]: s, 2w, n, w, n, 2w, 7n, w, {d}, 2e, n. |
[[Category: Mobs In Secrets Of The Shrine]] | [[Category: Mobs In Secrets Of The Shrine]] |
Latest revision as of 16:49, 10 February 2014
This drow fled to the Shrine of Lolth after his hand was crippled in a fight. Now, using magic to hide his large body in the shadows, as well as his new-found strength, this veldri is a deadly opponent.
Keywords: golem, veldri, rogue, shadow.
Level: 42.
Alignment: demonic.
Flags: aggressive, steadfast, assassin.
Affects: detect hidden, detect invis, sanctuary.
Gear
A veldri rogue is using: <worn on hands> a pair of onyx knuckles <wielded> long mithril spike
A veldri rogue is carrying: Nothing.
Comments
One must push/pull a crest (visible only to those detecting magic) in order to open the trapdoor to this area's lower level. Detect Magic can be obatined by getting the Onyx Looking Glass from the Drow Outcast.
Directions
Area: Secrets of the Shrine (Map).
Room(s): Veldri Living Quarters (cursed).
Walking route from Aelmon: 14n, 8w, n, e, 4d, s, d, w, 2d, e, d, e, d, w, d, 2s, d, 2e, n, e, u, e, s, e, 3n, w, {d}, 2e, n.
Walking route from Drow Spectre: s, 2w, n, w, n, 2w, 7n, w, {d}, 2e, n.