Difference between revisions of "Obelisk Shard"
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+ | ''A shard from a shattered obelisk is here, eminating an eerie power.'' | ||
+ | |||
Modifies damage roll by 5 continuous. | Modifies damage roll by 5 continuous. | ||
Line 4: | Line 6: | ||
Levels: 52<br> | Levels: 52<br> | ||
Weight: 15<br> | Weight: 15<br> | ||
+ | Quality: 6 hps<br> | ||
Area: [[:Category: Obelische Caverns |Obelische Caverns]] ([[Obelische Caverns Map |Map]])<br> | Area: [[:Category: Obelische Caverns |Obelische Caverns]] ([[Obelische Caverns Map |Map]])<br> | ||
Mob: [[Mystical Obelisk]] ([[:Category:Skin Items|Skin Item]])<br> | Mob: [[Mystical Obelisk]] ([[:Category:Skin Items|Skin Item]])<br> | ||
+ | Grandfathered in March 2013 and replaced with [[Obsidian Shard]]. | ||
− | pp ty san sesdw3n4end4wsue Kill | + | pp [[Tysiln San|ty san]] sesdw3n4end4wsue |
+ | Kill [[Obelische Priest|The Obelische Priest]], get [[Glass Key|the glass key]] from his corpse. Unlock and move north, drink from the pool, go north, and the kill [[Mystical Obelisk|The Mystical Obelisk]]. [[Skin Corpse|Skin corpse]] for the shard. | ||
− | + | Note: Some of these doors are hidden. [[Pass Door|Passdoor]] is needed for this. [[Move Hidden|Movehidden]]/[[Sneak|sneak]] help as well. As the path crosses [[Water Terrain|water terrain]], [[Water Breathing|water breathing]] is suggested as well. | |
[[Category: Gear In Obelische Caverns]] | [[Category: Gear In Obelische Caverns]] | ||
− | [[Category: | + | [[Category: Grandfathered Gear]] |
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Latest revision as of 10:20, 18 March 2013
A shard from a shattered obelisk is here, eminating an eerie power.
Modifies damage roll by 5 continuous.
Bases: N/A
Levels: 52
Weight: 15
Quality: 6 hps
Area: Obelische Caverns (Map)
Mob: Mystical Obelisk (Skin Item)
Grandfathered in March 2013 and replaced with Obsidian Shard.
pp ty san sesdw3n4end4wsue Kill The Obelische Priest, get the glass key from his corpse. Unlock and move north, drink from the pool, go north, and the kill The Mystical Obelisk. Skin corpse for the shard.
Note: Some of these doors are hidden. Passdoor is needed for this. Movehidden/sneak help as well. As the path crosses water terrain, water breathing is suggested as well.