Difference between revisions of "Kobolds"

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(Removed previous comment about Kobold not being useful for remort. Kobolds can be used to remort into a Human Remort class.)
 
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* '''[[:Category: Racials |Racial(s)]]:''' [[Racial Greed |Greed]], [[Racial Nosun |Nosun]].
 
* '''[[:Category: Racials |Racial(s)]]:''' [[Racial Greed |Greed]], [[Racial Nosun |Nosun]].
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* '''[[:Category: Characteristics |Characteristic(s)]]:''' [[:Category:Biped |Biped]],  [[:Category:Demonic Races |Demonic Race]].
  
 
* '''[[Racial Size |Racial Size]]:''' small.
 
* '''[[Racial Size |Racial Size]]:''' small.
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* '''[[Racial TNL |Racial TNL]]:''' 666 XP.
 
* '''[[Racial TNL |Racial TNL]]:''' 666 XP.
  
* '''Well-Suited to Be:''' nothing.
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* '''Not Terrible At:''' [[:Category:Fusiliers|Fusiliers]].
  
* '''Ill-Suited to Be:''' everything.
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* '''Terrible At:''' everything else.
  
 
== Comments ==
 
== Comments ==
  
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Kobolds are made to receive much lower hp and mana gains in spite of relatively average intelligence and constitution (in comparison with a human), making their hp and mana pools actually shallow puddles. For comparison's sake, they receive hp gains comparable to a sprite's hp gains, and their mana gains are comparable, but often worse, than a sprite's hp gains.
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Additionally, they enjoy the benefits of much slower regeneration of hp/mana when sleeping.
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Moreover, they have a spell cost penalty of 30% while their fail rate is arguably the worst of the races, an impressive 40%.
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To make matters further worse, kobolds also have a negative [[Racial Damage Modifier | melee damage modifier]] as well as, naturally, a negative [[Racial Archery Modifier | archery modifier]]. Their [[Racial Stealth Modifier | stealth modifier]] is a matter of debate, but their small size could mean they are stealthier than humans, or at least average.
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Kobolds low TNL does mean that they can be used as a pathway to a Human remort class.
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Make a kobold only if you enjoy the difficulty and overall ineptness of the race (requiring much more effort to accomplish normal tasks), often accompanied by (un)intentional hilarity and ridicule by other players.
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[[Category: Races]]
 
[[Category: Creatable Races]]
 
[[Category: Creatable Races]]
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[[Category: Demonic Races]]
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[[Category: Races with Racial Greed]]
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[[Category: Races with Racial Nosun]]
  
Kobolds are coded for much slower regeneration of hp/mana/moves when sleeping. They are also coded for much lower gains in spite of relatively normal statistics for dex and int. Like the helpfile suggests, only choose them if you want a challenging race.
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[[Category:Biped]]

Latest revision as of 14:22, 18 August 2022

Kobold Statistics Tables
Lowmort-Tier Kobold Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 11–18 (21) 10–15 (18) 10–15 (18) 10–15 (18) 10–15 (18)
Int 12–17 (20) 13–20 (23) 12–17 (20) 12–17 (20) 12–17 (20)
Wis 08–13 (16) 08–13 (16) 09–16 (19) 08–13 (16) 08–13 (16)
Dex 13–18 (21) 13–18 (21) 13–18 (21) 14–21 (24) 13–18 (21)
Con 11–16 (19) 11–16 (19) 11–16 (19) 11–16 (19) 12–19 (22)
Hero-Tier Kobold Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 18–23 (26) 15–17 (20) 15–17 (20) 15–17 (20) 15–17 (20)
Int 17–19 (22) 20–25 (28) 17–19 (22) 17–19 (22) 17–19 (22)
Wis 13–15 (18) 13–15 (18) 16–21 (24) 13–15 (18) 13–15 (18)
Dex 18–21 (23) 18–21 (23) 18–21 (23) 21–24 (26) 18–23 (23)
Con 16–18 (21) 16–18 (21) 16–18 (21) 16–18 (21) 19–24 (27)
NOTES: numbers in each cell above are initial trained value – maximum trainable value (maximum allowable value for non-devotees); class prime requisites are green.

"Vermin" is the word most other races use to describe the scheming Kobolds, and not just because of their rat-like faces. Conniving and opportunistic, Kobolds can be surprisingly intelligent, but possess the wisdom of an anthill; many of them are convinced magic simply does not exist. Kobolds can only remort into Goblins, and should only be selected by players who are REALLY looking for a challenge.

  • Abbreviation: Kob.
  • Terrible At: everything else.

Comments

Kobolds are made to receive much lower hp and mana gains in spite of relatively average intelligence and constitution (in comparison with a human), making their hp and mana pools actually shallow puddles. For comparison's sake, they receive hp gains comparable to a sprite's hp gains, and their mana gains are comparable, but often worse, than a sprite's hp gains.

Additionally, they enjoy the benefits of much slower regeneration of hp/mana when sleeping.

Moreover, they have a spell cost penalty of 30% while their fail rate is arguably the worst of the races, an impressive 40%.

To make matters further worse, kobolds also have a negative melee damage modifier as well as, naturally, a negative archery modifier. Their stealth modifier is a matter of debate, but their small size could mean they are stealthier than humans, or at least average.

Kobolds low TNL does mean that they can be used as a pathway to a Human remort class.

Make a kobold only if you enjoy the difficulty and overall ineptness of the race (requiring much more effort to accomplish normal tasks), often accompanied by (un)intentional hilarity and ridicule by other players.