Difference between revisions of "Damage Types"
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'''These damage types may occasionally be encountered, but they are more rare''': | '''These damage types may occasionally be encountered, but they are more rare''': | ||
− | leeching pressure | + | leeching pressure sonic |
− | mind control | + | mind control radiant stasis |
'''These types are hardly (if ever) used'''. At some point in the future some | '''These types are hardly (if ever) used'''. At some point in the future some |
Revision as of 11:14, 3 October 2014
Resistance & Susceptibility Descriptors: insignificantly partially quite outstandingly faintly kind of substantially extraordinarily hardly somewhat very completely barely moderately exceedingly scarcely reasonably exceptionally slightly rather extremely The following damage types are relatively common in our realm: air chopping fire pure divine biological cold mental slicing blasting cursed piercing water blunt earth poison whipping caustic electric pure arcane These damage types may occasionally be encountered, but they are more rare: leeching pressure sonic mind control radiant stasis These types are hardly (if ever) used. At some point in the future some of them may be repurposed for some new type of damage. antimagic natural portal falling polymorph radiant
Damage type field guide
Damage dealt
Some races will also deal damage of some of these types, based on what their resistances are. Right now these appear to be only evolutionary races: firedrakes, imps, and elemental giants. This will show up in 'score'.
For a low hero firedrake:
Attacks from your dominant hand are augmented with fire damage.
Attacks from your offhand are augmented with fire damage.
For a dust imp:
Attacks from your dominant hand are augmented with earth damage.
Attacks from your offhand are augmented with earth damage.