Difference between revisions of "Category:Hero Melee Weapons"
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| [[:Category:Melee Weapons That Slash|Slashing]] | | [[:Category:Melee Weapons That Slash|Slashing]] | ||
| Needs fading | | Needs fading | ||
+ | |- | ||
+ | | [[Lightning Strike]] | ||
+ | | 11 | ||
+ | | 13 | ||
+ | | 18 | ||
+ | | [[:Category:Double Weapons|Double]] | ||
+ | | [[:Category:Melee Weapons That Slash|Slashing]] | ||
+ | | +5% regen | ||
|- | |- | ||
| [[Serrated Bone-Sword]] | | [[Serrated Bone-Sword]] |
Revision as of 05:40, 28 January 2014
Melee Weapons: | 1-10 | 11-20 | 21-30 | 31-40 | 41-50 | Hero | Poisoned Weapons |
Missile Weapons: | 1-10 | 11-20 | 21-30 | 31-40 | 41-50 | Hero | Throwing Weapons |
Weapon statistics
The important statistics on weapons are DR and weapon max damage. HR is not of much importance.
- For wields and weapons needing two hands (like hafted, two-handed, double and chain weapons), max is more important. A rough rule of thumb is that 1 max is equal to 2 DR.
- For offhand, since you only hit once with it, DR is more important, since the extra DR will help with the damage you do with the wield as well. Since bld can hit multiple times with offhand as well, it is good to concentrate on max for offhand as well in this case.
The above means that for wields, it might be better to farm some "worse" weapons (something which has a lower natural DR modifier), if you cannot afford to get the "best" weapon.
Maximums and minimums for hero weapons
For weapons that are in the 44-50 range, the most common max is 47, 50 and 44 are very rare, as they appear 1-2% of the time. 45 and 49 is about 5%?
Weapon type | Maximum damage range | Comment |
One-handed weapons | 44 - 50 | |
One-or-two handed weapons | 44 - 50 | Can be wielded in two hands with double wield, improving damage. |
Ethereal weapons | 44 - 50 | Cannot be disarmed. Easier to catch when used for psionic kinetic attacks. |
Double weapons | 44 - 50 | Can be used with double hit, double parry. |
Chain weapons | 44 - 50 | Can be used with double hit, bonus to disarm. |
Hafted weapons | 48 - 55 | Give bonus damage to those with powerthrust, can be used to bash and double parry, easy to catch when used for psionic kinetic attacks. |
Two-handed weapons | 50? - 57 | Gives bonus damage to those with powerswing. |
Concealable weapons | ?? - 44 or 45? | These give bonus to stealth checks for backstab and related skills. |
For example, below table shows max hit values of Sceptre of Igecsoz over 739 pops
Maximum damage | Number of Pops | Percentage |
44 | 13 | 2% |
45 | 68 | 9% |
46 | 163 | 22% |
47 | 223 | 30% |
48 | 180 | 24% |
49 | 71 | 10% |
50 | 21 | 3% |
Common Hero Melee Weapons
Pages in category "Hero Melee Weapons"
The following 175 pages are in this category, out of 175 total.
A
B
C
D
F
G
H
L
M
S
- Saber, "Regulus Noctis"
- Sacrificial Blade
- Sceptre Of Igecsoz
- Scourge Of Fire
- Sea Lizard's Hunting Spear
- Serpent's Tongue
- Serrated Bone-Sword
- Set Of Studded Iron Knuckles
- Shard Whip
- Sharp Dagger
- Sharp Dagger Named 'Poison'
- Sharp Scimitar
- Sharp Short Sword
- Sharp Silver Scythe
- Short, Black Wooden Pike
- Shrunken Heads On A Staff
- Silver Poinard
- Some Ice Splinters
- Soul Splitting Spike Dagger
- Sparkling Trident
- Spear Of Igecsoz
- Spiked Warhammer
- Spinning Vortex
- Splintered Axe Handle
- Staff Of Cooling Lava
- Staff Of Justice
- Staff Tipped With Gobs of Molten Iron and Slag
- Stiletto "Heartbreaker"
- Stiletto, "Regret"
- Stolen Royal Sceptre
- Stone Halberd
- Stone Knife
- Stout Branch
- Swirling Black Mass Of Chaos
- Sword Of Avengers
- Sword Of The Survivor