Difference between revisions of "Harpies"
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* '''[[Racial TNL |Racial TNL]]:''' 1515 XP. | * '''[[Racial TNL |Racial TNL]]:''' 1515 XP. | ||
− | * '''Well-Suited to Be:''' Rogues | + | * '''Well-Suited to Be:''' [[:Category:Archers|archers]], [[:Category:Monks|monks]], [[:Category:Shadowfists|shadowfists]], [[:Category:Rogues|rogues]], [[:Category:Black Circle Initiates|black circle initiates]], [[:Category:Druids|druids]]. |
− | * '''Ill-Suited to Be:''' Clerics | + | * '''Ill-Suited to Be:''' [[:Category:Clerics|clerics]]. |
== Comments == | == Comments == | ||
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+ | A harpy can be considered a "poor man's griffin". They are good generalists that can serve in a wide variety of classes, but do not excel in either. | ||
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+ | A high hp makes them good brutes, preferably in tanking roles due to high dexterity and a lack of racial damage modifier - which makes them hit like any ordinary hitter (though racial frenzy helps here as well). | ||
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+ | Stealth-wise they are similar to humans, but they posses a solid archery modifier - so archers (or even druids due to almost modestly decent mana pools) can be a good choice for them. | ||
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+ | Harpies receive noticeably less mana than an elf and are not a no-fail race, though their high hp can make them serve as an interesting beefy non-reliable caster experiment, at least until a remort. Then again, so can any race, but fortunately harpies at least do not have a negative spell-casting modifier. | ||
+ | |||
Harpies were added April 20th, 2007. | Harpies were added April 20th, 2007. | ||
[[Category: Creatable Races]] | [[Category: Creatable Races]] |
Revision as of 15:32, 21 November 2011
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Resembling hideous, winged humans, harpies are nasty, selfish, mean-spirited, and in all ways repellant. They are exceptional, tireless fliers, and relish shredding prey alive with their foot talons. While agile and quick-witted, they are so foul-tempered that their rage often overwhelms their judgement.
- Abbreviation: Har.
- Racial Size: medium.
- Racial TNL: 1515 XP.
- Well-Suited to Be: archers, monks, shadowfists, rogues, black circle initiates, druids.
- Ill-Suited to Be: clerics.
Comments
A harpy can be considered a "poor man's griffin". They are good generalists that can serve in a wide variety of classes, but do not excel in either.
A high hp makes them good brutes, preferably in tanking roles due to high dexterity and a lack of racial damage modifier - which makes them hit like any ordinary hitter (though racial frenzy helps here as well).
Stealth-wise they are similar to humans, but they posses a solid archery modifier - so archers (or even druids due to almost modestly decent mana pools) can be a good choice for them.
Harpies receive noticeably less mana than an elf and are not a no-fail race, though their high hp can make them serve as an interesting beefy non-reliable caster experiment, at least until a remort. Then again, so can any race, but fortunately harpies at least do not have a negative spell-casting modifier.
Harpies were added April 20th, 2007.