Difference between revisions of "Category:Halfling Tunnels"
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− | + | ''Fed up from years of slavery and abuse, the halflings from the southern halfling village have decided that it's time to take a stand and fight back! Rumor has it that one of the halfling villages is preparing a devious sneak attack on the half-orcs somewhere underground, but there is seemingly no evidence to support this for the time being...'' | |
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'''Level Range:''' 51-51 | '''Level Range:''' 51-51 | ||
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== Directions == | == Directions == | ||
− | Walking route from [[Eragora_default_recall|Eragora default recall]]: | + | Walking route from [[Eragora_default_recall|Eragora default recall]]: See the route to [[:Category:Sun God Altar|Sun God Altar]]. From here either run the entire Altar area to its conclusion, or enter 1e from [[salad worker]] to [[:Category:Halfling's Paradise|Halfling's Paradise]] and run that entire area to its conclusion. |
− | + | Either way, no trivial walking routes exist. | |
− | + | [[Portal |Portaling]] point(s) suggested: The only in-area portal point is [[disguised halfling]]. An alternative is to portal to [[Mezzo]] (aggressive), and then go east and north (aggie at every room). | |
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− | [[Portal |Portaling]] point(s) suggested: | ||
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− | The only in-area portal point is [[disguised halfling]]. | ||
− | An alternative is to portal to [[Mezzo]], and then go east and north. | ||
== Connections == | == Connections == | ||
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Difficulty is much higher than the [[:Category:Halfling's Paradise|Halfling's Paradise]]. | Difficulty is much higher than the [[:Category:Halfling's Paradise|Halfling's Paradise]]. | ||
− | + | Area features an incredible amount of very-hard hitting, swarmy aggie weapon-wielding mobs that all see through hidden and invisible. This makes the area not really soloable. | |
+ | Use a large brutish group and grind the area for the xp and some minor loot. Watch out for the summoning mobs since they might overwhelm you out of thin air, as some mobs spawn replacements when killed. | ||
− | Area | + | Area will auto-CR the players which makes it great for solo explorers that die (quickly) but will pose problems to an xp group due to inability of gurney-ing. |
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− | + | == Comments == | |
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+ | A random comment: "I was unable to map this with a lvl 500 liz mage. As a matter of fact, I was unable to enter 3 rooms in with a lvl 500 liz mage, and only managed to "pass" through the area with a lord level caster and expeditious amounts of speedwalking." | ||
[[Category: Hero Areas]] [[Category: Eragora]] | [[Category: Hero Areas]] [[Category: Eragora]] |
Revision as of 16:51, 11 November 2011
Fed up from years of slavery and abuse, the halflings from the southern halfling village have decided that it's time to take a stand and fight back! Rumor has it that one of the halfling villages is preparing a devious sneak attack on the half-orcs somewhere underground, but there is seemingly no evidence to support this for the time being...
Level Range: 51-51
Builder: Jakkbam
Directions
Walking route from Eragora default recall: See the route to Sun God Altar. From here either run the entire Altar area to its conclusion, or enter 1e from salad worker to Halfling's Paradise and run that entire area to its conclusion.
Either way, no trivial walking routes exist.
Portaling point(s) suggested: The only in-area portal point is disguised halfling. An alternative is to portal to Mezzo (aggressive), and then go east and north (aggie at every room).
Connections
Known connections:
Exploration
Jakkbam requested that their area not be mapped out on the wiki (May 27th, 2011) for the time being.
Adventuring
Difficulty is much higher than the Halfling's Paradise.
Area features an incredible amount of very-hard hitting, swarmy aggie weapon-wielding mobs that all see through hidden and invisible. This makes the area not really soloable. Use a large brutish group and grind the area for the xp and some minor loot. Watch out for the summoning mobs since they might overwhelm you out of thin air, as some mobs spawn replacements when killed.
Area will auto-CR the players which makes it great for solo explorers that die (quickly) but will pose problems to an xp group due to inability of gurney-ing.
Comments
A random comment: "I was unable to map this with a lvl 500 liz mage. As a matter of fact, I was unable to enter 3 rooms in with a lvl 500 liz mage, and only managed to "pass" through the area with a lord level caster and expeditious amounts of speedwalking."
Subcategories
This category has the following 2 subcategories, out of 2 total.
Pages in category "Halfling Tunnels"
This category contains only the following page.