Difference between revisions of "Planar Anchor"
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<tr><td rowspan=2>FIRE | <tr><td rowspan=2>FIRE | ||
<td>[[The Burning Field]]<td> | <td>[[The Burning Field]]<td> | ||
− | <tr><td>[[The peak of the precipice]]<td> | + | <tr><td>[[The peak of the precipice]]<td>A big nasty dragon pops in this room. Have a big tank go in first. |
<tr><td rowspan=2>KARNATH | <tr><td rowspan=2>KARNATH | ||
<td>[[The Cursed Lands]]<td> | <td>[[The Cursed Lands]]<td> |
Revision as of 02:12, 17 April 2010
You must have 5 casters with a Psi/Mnd among them in order to summon the anchor.
It can only be cast in Lloydable Rooms.
"c planar" - find out where the anchor is located
"c planar summon" - summon the anchor
Anchors | Notes | |
AIRSCAPE | A Thin Wisp of Cloud | |
ARCADIA | A death trap | |
ASTRAL | The Transformation | Entrance to memory lane is 2u. Anchor room never has mobs, although the queen below longshots occasionally. One up is safe place to sleep. |
FIRE | The Burning Field | |
The peak of the precipice | A big nasty dragon pops in this room. Have a big tank go in first. | |
KARNATH | The Cursed Lands | |
The Ground Floor | ||
KZINTI | Alongside the Volcano | |
Before a towering volcano | ||
NOCTOPIA | The Dark River | |
NOWHERE | An Endless Void | |
WATER | Stone Shelter | Some mobs tail now after racial changes. Swarminess and tail make it more dangerous to run than before. |
The Core | Mobs hit hard, can portal to viper to get to regular Water mobs. |