Difference between revisions of "Category:Skills And Spells That Buff Characters"
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== Full "Spellup" Components and Their Effects == | == Full "Spellup" Components and Their Effects == | ||
− | + | Notice: All spell effects that are determined by level as shown with hero values. | |
'''[[:Category: Skills |Skill]]/[[:Category: Spells |Spell]]: [[:Category: Statistics |Stats]]: [[Armor Class |AClass]]: [[Saving Throw |SThrw]]: [[Hit Roll |HRoll]]: [[Damage Roll |DRoll]]: Other Effects:''' | '''[[:Category: Skills |Skill]]/[[:Category: Spells |Spell]]: [[:Category: Statistics |Stats]]: [[Armor Class |AClass]]: [[Saving Throw |SThrw]]: [[Hit Roll |HRoll]]: [[Damage Roll |DRoll]]: Other Effects:''' | ||
[[Acumen |acumen]] +4 [[Wisdom |wis]] | [[Acumen |acumen]] +4 [[Wisdom |wis]] | ||
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[[Fly |fly]] (see [[Flying Flag]]) | [[Fly |fly]] (see [[Flying Flag]]) | ||
[[Frenzy |frenzy]]* + 80 AC + 8 HR + 8 DR | [[Frenzy |frenzy]]* + 80 AC + 8 HR + 8 DR | ||
+ | [[Fury Of The Mind |fury of the mind]]* more telekinetic spell damage to [[:Category: Mobs |mobs]] | ||
[[Giant Strength |giant strength]] +4 [[Strength |str]] | [[Giant Strength |giant strength]] +4 [[Strength |str]] | ||
[[Holy Armor |holy armor]] - 30 AC | [[Holy Armor |holy armor]] - 30 AC | ||
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[[Protection Good |protection good]] -25% melee damage from good [[:Category: Mobs |mobs]] | [[Protection Good |protection good]] -25% melee damage from good [[:Category: Mobs |mobs]] | ||
[[Purity |purity]] immunity to disease | [[Purity |purity]] immunity to disease | ||
− | [[Rally |rally]]* (+[[Warcry |warcry]]) | + | [[Rally |rally]]* (+[[Warcry |warcry]]) + 5 HR + 5 DR |
− | [[Sanctuary |sanctuary]]* -50% | + | [[Sanctuary |sanctuary]]* -50% damage from all [[:Category: Mobs |mobs]] |
[[Savvy |savvy]] +4 [[Intelligence |int]] | [[Savvy |savvy]] +4 [[Intelligence |int]] | ||
[[Shield |shield]] - 20 AC | [[Shield |shield]] - 20 AC | ||
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[[Stone Skin |stone skin]] - 40 AC | [[Stone Skin |stone skin]] - 40 AC | ||
[[Water Breathing |water breathing]] immunity to drowning | [[Water Breathing |water breathing]] immunity to drowning | ||
+ | [[werrebocler]] -% damage from all | ||
TOTAL: +4 all -390 AC -18 ST +29 HR +13 DR (various) | TOTAL: +4 all -390 AC -18 ST +29 HR +13 DR (various) |
Latest revision as of 03:31, 3 March 2009
Full "Spellup" Components and Their Effects
Notice: All spell effects that are determined by level as shown with hero values.
Skill/Spell: Stats: AClass: SThrw: HRoll: DRoll: Other Effects: acumen +4 wis adrenaline pump +4 dex anticipate + 8 HR armor - 20 AC astral shield immunity to portal drain barkskin - 30 AC biofeedback +4 con bless - 8 ST + 8 HR body brace - 20 AC calcify flesh - 20 AC concentrate - 10 AC displacement - 30 AC energy shield -10 ST fly (see Flying Flag) frenzy* + 80 AC + 8 HR + 8 DR fury of the mind* more telekinetic spell damage to mobs giant strength +4 str holy armor - 30 AC holy aura - 40 AC invincibility -100 AC iron skin - 40 AC mental barrier - 20 AC mystical barrier* less spell damage from all mobs pass door (see Translucent Flag) protection evil -25% melee damage from evil mobs protection good -25% melee damage from good mobs purity immunity to disease rally* (+warcry) + 5 HR + 5 DR sanctuary* -50% damage from all mobs savvy +4 int shield - 20 AC steel skeleton - 50 AC stone skin - 40 AC water breathing immunity to drowning werrebocler -% damage from all TOTAL: +4 all -390 AC -18 ST +29 HR +13 DR (various)
- Spells marked by asterisks (*) have relatively short durations.
- Spell armor class bounses given here are for those cast by atheist characters; characters who choose to worship may cast spells that are slightly more or less protective; see Worship for further information.
Pages in category "Skills And Spells That Buff Characters"
The following 42 pages are in this category, out of 42 total.