Difference between revisions of "Label.tf"

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(seperated identify, spams less, is pluggable)
(bugfix)
Line 8: Line 8:
 
* produces less spam in the room, it uses a get instead of a say to grab the keyword
 
* produces less spam in the room, it uses a get instead of a say to grab the keyword
 
* implements a -x<command on exit> option much like the identify script to make it useful for other scripts.
 
* implements a -x<command on exit> option much like the identify script to make it useful for other scripts.
 +
* fixes a minor bug, hr/dr enchants didn't make it into the label if the item was 0/0 by itself.  Now it'll just add hr/dr no matter what.
  
 
You should have TINYPREFIX set in your config file, pointing at the directory with tf scripts like
 
You should have TINYPREFIX set in your config file, pointing at the directory with tf scripts like
Line 16: Line 17:
 
<pre>
 
<pre>
 
;Bug reports, suggestions and/or diffs are appreciated, '''sulfar''' _AT_ ''inbox'' +DOT+ ''com''
 
;Bug reports, suggestions and/or diffs are appreciated, '''sulfar''' _AT_ ''inbox'' +DOT+ ''com''
 
 
; label.tf
 
; label.tf
  
Line 31: Line 31:
 
;armor:      l<level> b<base> [<enchant>] [<etch>]
 
;armor:      l<level> b<base> [<enchant>] [<etch>]
 
;weapon:      l<level> <min>-<avg>-<max> <hr>/<dr> w<weight> [<etch>]
 
;weapon:      l<level> <min>-<avg>-<max> <hr>/<dr> w<weight> [<etch>]
;bow:        l<level> <min>-<avg>-<max> [<hr>hr] [ds<drawstrength>] [<etch>]
+
;bow:        l<level> <min>-<avg>-<max> <hr>hr [ds<drawstrength>] [<etch>]
 
;container:  l<level> c<capacity> w<weight> [<etch>]
 
;container:  l<level> c<capacity> w<weight> [<etch>]
 
;light:      l<level> [<etch>]
 
;light:      l<level> [<etch>]
 
;treasure    l<level> [<etch>]
 
;treasure    l<level> [<etch>]
 
  
 
;Set to 0-3 to override system verbosity level
 
;Set to 0-3 to override system verbosity level
Line 80: Line 79:
 
                 /set label_string l%{identify_level}%;\
 
                 /set label_string l%{identify_level}%;\
 
                 /set label_string %{label_string} %{identify_dam_min}-%{identify_dam_avg}-%{identify_dam_max}%;\
 
                 /set label_string %{label_string} %{identify_dam_min}-%{identify_dam_avg}-%{identify_dam_max}%;\
                 /if ((identify_hr>0)|(identify_dr>0))\
+
                 /set label_string %{label_string} $[identify_hr+identify_enchant_weapon]/$[identify_dr+identify_enchant_weapon]%;\
                        /set label_string %{label_string} $[identify_hr+identify_enchant_weapon]/$[identify_dr+identify_enchant_weapon]%;\
 
                /endif%;\
 
 
                 /set label_string %{label_string} w%{identify_weight}%;\
 
                 /set label_string %{label_string} w%{identify_weight}%;\
 
         /elseif (identify_type =~ "bow")\
 
         /elseif (identify_type =~ "bow")\
 
                 /set label_string l%{identify_level}%;\
 
                 /set label_string l%{identify_level}%;\
 
                 /set label_string %{label_string} %{identify_dam_min}-%{identify_dam_avg}-%{identify_dam_max}%;\
 
                 /set label_string %{label_string} %{identify_dam_min}-%{identify_dam_avg}-%{identify_dam_max}%;\
                 /if (identify_hr>0)\
+
                 /set label_string %{label_string} $[identify_hr+identify_enchant_bow]hr%;\
                        /set label_string %{label_string} $[identify_hr+identify_enchant_bow]hr%;\
 
                /endif%;\
 
 
                 /if (identify_ds !~ "") \
 
                 /if (identify_ds !~ "") \
 
                         /set label_string %{label_string} ds%{identify_ds}%;\
 
                         /set label_string %{label_string} ds%{identify_ds}%;\

Revision as of 10:14, 13 October 2008

To see the results without actually labeling just use "/label <item>" while not standing at Edmuntrillion the ent. When you're confident, go to the ent and do something like "remove all.acitem" and "/for c 1 16 /label %c.acitem" ;)

New version:

  • seperated identify stuff into identify.tf so you'll need that too,
  • uses verbose.tf to /echo stuff to the screen so you'll need that too
  • kinda supports treasure/light
  • produces less spam in the room, it uses a get instead of a say to grab the keyword
  • implements a -x<command on exit> option much like the identify script to make it useful for other scripts.
  • fixes a minor bug, hr/dr enchants didn't make it into the label if the item was 0/0 by itself. Now it'll just add hr/dr no matter what.

You should have TINYPREFIX set in your config file, pointing at the directory with tf scripts like

/set TINYPREFIX=~/tinyfugue/

Probable issue: If your identify lag is less than 0.3 second the script will mess up in loops. So no Imm support here ;p

;Bug reports, suggestions and/or diffs are appreciated, '''sulfar''' _AT_ ''inbox'' +DOT+ ''com''
; label.tf

/loaded __SULFAR__/label.tf

/eval /require -q %{TINYPREFIX}identify.tf
/eval /require -q %{TINYPREFIX}verbose.tf

/echo -aCyellow %% /label <item>         Label item
/echo -aCyellow %%     [-x<command>]         execute command after label

;Current label format:
;
;armor:       l<level> b<base> [<enchant>] [<etch>]
;weapon:      l<level> <min>-<avg>-<max> <hr>/<dr> w<weight> [<etch>]
;bow:         l<level> <min>-<avg>-<max> <hr>hr [ds<drawstrength>] [<etch>]
;container:   l<level> c<capacity> w<weight> [<etch>]
;light:       l<level> [<etch>]
;treasure     l<level> [<etch>]

;Set to 0-3 to override system verbosity level
;Set to -100 to disable script verbosity level and keep system verbosity level
;see verbose.tf
/verbose -s-100 label

/def -i label_init = \
        /set label_keyword=%;\
        /set label_string=

/label_init

/def -i label = \
        /if (!getopts("x:", "")) /return 0%; /endif%; \
        /set label_post %{opt_x}%;\
        /verbose -o%{verbosity_label} -l1 - -aCcyan %%% /%0: Labeling.  Post command is %{label_post}%;\
        /identify -e"get %1labeleok" -x/label_identify_done %1

;Setting global variable identify_grab to make /label work in loops
;That's ok because the last identify comes after this trigger and sets
;  identify_grab to 0 anyways.
/def -i -p900 -F -mregexp -t"I see no ([^ ]+)labeleok here." label_keyword = \
        /set identify_grab 1%;\
        /label_init%;\
        /set label_keyword %{P1}%;\
        /verbose -o%{verbosity_label} -l2 - -aCyellow %%% /%0: Got keyword, %{label_keyword}

/def -i label_identify_done = \
        /verbose -o%{verbosity_label} -l2 - -aCyellow %%% /%0: Compiling label string and labeling.%;\
        /label_compile%;\
        /do_label%;\
        /if (label_post !~ "") /eval %{label_post}%; /endif

/def -i label_compile = \
        /verbose -o%{verbosity_label} -l2 - -aCyellow %%% /%0: Compiling label string... %;\
        /if (identify_type =~ "armor")\
                /set label_string l%{identify_level}%;\
                /set label_string %{label_string} b%{identify_armor_class}%;\
                /if (identify_enchant_armor<0) \
                        /set label_string %{label_string} %{identify_enchant_armor}%;\
                /endif%;\
        /elseif (identify_type =~ "weapon")\
                /set label_string l%{identify_level}%;\
                /set label_string %{label_string} %{identify_dam_min}-%{identify_dam_avg}-%{identify_dam_max}%;\
                /set label_string %{label_string} $[identify_hr+identify_enchant_weapon]/$[identify_dr+identify_enchant_weapon]%;\
                /set label_string %{label_string} w%{identify_weight}%;\
        /elseif (identify_type =~ "bow")\
                /set label_string l%{identify_level}%;\
                /set label_string %{label_string} %{identify_dam_min}-%{identify_dam_avg}-%{identify_dam_max}%;\
                /set label_string %{label_string} $[identify_hr+identify_enchant_bow]hr%;\
                /if (identify_ds !~ "") \
                        /set label_string %{label_string} ds%{identify_ds}%;\
                /endif%;\
        /elseif (identify_type =~ "container")\
                /set label_string l%{identify_level}%;\
                /set label_string %{label_string} c%{identify_capacity}%;\
                /set label_string %{label_string} w%{identify_weight}%;\
        /elseif (regmatch("light|treasure", identify_type))\
                /set label_string l%{identify_level}%;\
        /endif%;\
        /if (identify_etch !~ "") \
                /set label_string %{label_string} %{identify_etch}%;\
        /endif

/def -i do_label = \
        /if (regmatch ("armor|weapon|bow|container|light|treasure", identify_type))\
                /verbose -o%{verbosity_label} -l1 - -aCcyan %%% /%0: Labeling %{label_keyword} %{label_string}%;\
                label %{label_keyword} %{label_string}%;\
        /else /verbose -o%{verbosity_label} -l1 - -aCyellow %%% /%0: I have no idea how to label %{label_keyword} of type %{identify_type}, sorry.%;\
        /endif