Difference between revisions of "Category:Druids"
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''While Druids outwardly follow [[Roixa |Roixa]], their Order truly venerates a far more ancient Goddess, whom they credit with the creation of the natural world. Druids have a variety of healing and protective spells, common to [[:Category: Clerics |clerics]], but also learn much of the way of the wild, including [[:Category: Bows |bow]] use, and several archery skills. They also possess the unique ability to craft and use [[:Category: Mystic Warheads |mystic arrows]]. Like all [[:Category: Prestige Classes |Prestige Classes]], they retain the original class's [[Prime Requisite |Prime Requisite]], in this case, [[Wisdom |Wisdom]]. Druids sometimes hang up their bows and become [[:Category: Priests |Priests]], but this requires a higher level than it would for a [[:Category: Clerics |cleric]]. Because they eschew melee weapons, Druids cannot become [[:Category: Paladins |Paladins]]. Druid masters tend to favor serene glades for their havens.'' | ''While Druids outwardly follow [[Roixa |Roixa]], their Order truly venerates a far more ancient Goddess, whom they credit with the creation of the natural world. Druids have a variety of healing and protective spells, common to [[:Category: Clerics |clerics]], but also learn much of the way of the wild, including [[:Category: Bows |bow]] use, and several archery skills. They also possess the unique ability to craft and use [[:Category: Mystic Warheads |mystic arrows]]. Like all [[:Category: Prestige Classes |Prestige Classes]], they retain the original class's [[Prime Requisite |Prime Requisite]], in this case, [[Wisdom |Wisdom]]. Druids sometimes hang up their bows and become [[:Category: Priests |Priests]], but this requires a higher level than it would for a [[:Category: Clerics |cleric]]. Because they eschew melee weapons, Druids cannot become [[:Category: Paladins |Paladins]]. Druid masters tend to favor serene glades for their havens.'' | ||
− | + | '''Abbreviation:''' Dru. | |
− | [[Prime Requisite |Prime Requisite]]: [[Wisdom |Wisdom]]. | + | '''[[:Category: Core Classes |Base Class]]:''' [[:Category: Clerics |Cleric]]. |
+ | |||
+ | '''[[Prime Requisite |Prime Requisite]]:''' [[Wisdom |Wisdom]]. | ||
== Druids in General == | == Druids in General == |
Revision as of 00:21, 2 February 2006
While Druids outwardly follow Roixa, their Order truly venerates a far more ancient Goddess, whom they credit with the creation of the natural world. Druids have a variety of healing and protective spells, common to clerics, but also learn much of the way of the wild, including bow use, and several archery skills. They also possess the unique ability to craft and use mystic arrows. Like all Prestige Classes, they retain the original class's Prime Requisite, in this case, Wisdom. Druids sometimes hang up their bows and become Priests, but this requires a higher level than it would for a cleric. Because they eschew melee weapons, Druids cannot become Paladins. Druid masters tend to favor serene glades for their havens.
Abbreviation: Dru.
Contents
Druids in General
See Mages for an example.
Druid Creation
Druids at Hero Tier
Training
Practicing
Devoting
Fighting
Soloing:
Tanking:
Hitting:
Healing:
Druids at Lord Tier
Druid Remort Options
Subcategories
This category has the following 3 subcategories, out of 3 total.