Minor Imps

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Minor Imp Statistics Tables
Lowmort-Tier Minor Imp Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 18–19 (22) 15–16 (19) 15–16 (19) 15–16 (19) 15–16 (19)
Int 15–16 (19) 18–19 (22) 15–16 (19) 15–16 (19) 15–16 (19)
Wis 15–16 (19) 15–16 (19) 18–19 (22) 15–16 (19) 15–16 (19)
Dex 18–18 (21) 18–18 (21) 18–18 (21) 21–21 (24) 18–18 (21)
Con 15–16 (19) 15–16 (19) 15–16 (19) 15–16 (19) 18–19 (22)
Hero-Tier Minor Imp Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 19–24 (27) 16–18 (21) 16–18 (21) 16–18 (21) 16–18 (21)
Int 16–18 (21) 19–24 (27) 16–18 (21) 16–18 (21) 16–18 (21)
Wis 16–18 (21) 16–18 (21) 19–24 (27) 16–18 (21) 16–18 (21)
Dex 18–20 (23) 18–20 (23) 18–20 (23) 21–26 (29) 18–20 (23)
Con 16–18 (21) 16–18 (21) 16–18 (21) 16–18 (21) 19–24 (27)
NOTES: numbers in each cell above are initial trained value – maximum trainable value (maximum allowable value for non-devotees); class prime requisites are green.

A slightly more evolved form of imp, the minor imps are somewhat more hardy than their lesser cousins. They are frequently mistaken for goblins due to their diminutive stature and tendency to flee from conflict. They are unable to withstand direct sunlight, and are afflicted by the Gods with a powerful CURSE.

A few of these lowly creatures whisper of a way to tap into their latent elemental potential, but the secrets of this process have been lost over time.

  • Abbreviation: MnI.
  • Well-Suited to Be: ?
  • Ill-Suited to Be: ?

Comments

Minor Imps are slightly better than Lesser Imps generally. They have a bit more hp and mana, arcane spell cost is +50%, and fail rate is more reasonable (maybe 30-40%).

On reaching Hero and after completing a Quest they can evolve into Dust Imps.

For more general comments about this evolutionary race check Imps.